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NPC Generator

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Advanced [show]


Ermina Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She is renowned for her bright violet dresses and hats. Her red hair is greasy and uncared for. Her gray unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a great chef.

History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Job. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Ermina Iranapha, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Herleva Sydney, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears many layers of old clothing at all times. She has a very tight haircut. She wears large thick round spectacles.

Personality: She snorts whenever she laughs or is feeling confident. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, Military, Job. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Herleva Sydney, Female Human Sorcerer 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)11 (+0) 8 (-1)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp. Sard (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nordak Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of his god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Nordak alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nordak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Nordak Fireforge, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)16 (+3) 13 (+1)7 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 2000 sp.


Social Check DCs


Beatrice Barclay, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing the road beaten gear of a warrior. Her red hair is braided into rings. Her eyes are green.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not believe in violence as a means to an end. She is a dedicated Carpenter but believes her peers are too gung-ho.

History: She was born several months after her mother was called into army service. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has a rivalry with the Church that dominates her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Pacifist. Flaws: Cynical. Bonds: Military, Criminal record, Religious. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Beatrice Barclay, Female Human Sorcerer 2
Medium (5'5") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 30 pp.


Social Check DCs


Shivering Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a pastel collared shirt and yellow skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her fur, while still mostly black, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She also has developed a complete distrust of the Ploughman profession.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Slave Trader. She's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing her hectic life and new slave trader responsibilities is difficult

Flaws: Insane. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Shivering Of Spirit, Female Tabaxi Sorcerer 3
Medium (4'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 90 pp. Deep blue spinel (700 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Alex Braxton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a deerstalker hat to hide his balding. He has brown eyes and a grey hat with a white feather.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north to a Fortune-teller, Alex learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Bonds: Rich, Has a crush, Adventurer, Job, Slave. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Braxton, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his kukri. He is physically well-built. His deerstalker hat is riddled with cuts and holes. His blue eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his absent mother; and a strong sense of loyalty to halfling people

Ideals: Justice, Gifted. Flaws: Ugly. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Zook Ironhide, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 14 (+2)5 (-3)
Skills Animal Handling +4, Performance -1
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 gp.


Social Check DCs


Jade Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a pastel shirt with thin violet vertical stripes and tan pants, and a wedding ring on her left hand. She wears a Stetson hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Jade was born with her father's beautiful face. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Bonds: In love, Attractive, Immigrant, Rich. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Jade Mist, Female Tabaxi Sorcerer 1
Medium (4'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 sp.


Social Check DCs


Smoking Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She is physically well-built. Her fur is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She dislikes all the random violence that takes place in the west. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their daughter. She worked as a Layabout, and she later adopted a second daughter.

Motivation: Revenge; and her spouse's relatives view her with great suspicion

Ideals: Pacifist, Logical. Bonds: Family, Rich, Enemies. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Smoking Of Passion, Female Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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