Enialis Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. His brown hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He feeds upon the attention of others.
History: Enialis was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has a crush on the local Barber; and to settle down with his crush
Ideals: Joker, Persistence. Bonds: Attractive, Enemies, Has a crush. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Grai Alton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.
History: Born in a small village she learned the ways of the warrior from her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Bonds: Attractive, Religious, Military. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Loopmottin Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. She is portly but not overly obese. She has wavy auburn hair. She has a dull look in her amber eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Loopmottin took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To protect her home; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful, Secretive. Bonds: Attractive, Guardian. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp.
Vanuath Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To be a Shoemaker again; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Greedy. Bonds: Has a crush, Job. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Amber (130 gp).
Mary Barlow, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Adventurer does. Her brown hair is thinning but still full. This brown eyed easterner is not easily forgotten.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Mary was born in the east. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Slave. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Gale Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His white fur is thinning but still full. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Gale embodies much of what other species detest in the Tabaxis. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's attracted to the PC; and money/treasure
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Vanchu Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. She has white hair. Her gray eyes dart from person to person.
Personality: Calm and collected, she is a well trained Herbalist. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Ugly. Bonds: Job, Adventurer, Nature, Family. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Therlin Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this southern woman is typically in her Butcher uniform. Her white hair is lengthy. Her eyes, though not visible through her cowl, are hazel.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family She worked as a nervous Butcher and found it very stressful. She inherited the family business which she has now maintained for 13 years.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult.
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Job, Criminal record. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Amethyst (150 gp).
Spear Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a black scarf. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. He has red fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insane, Antagonistic, PTSD. Bonds: Criminal record, Adventurer. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Jet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
