Hugolina Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears yellow painted combat armor at almost all times. Her silver hair is singed and shortened. She wears a mask on her face.
Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Hugolina grew up listening to her father's many stories. Through the years after Hugolina was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Hugolina's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Banded mail.
Fenriz Severity, Male Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he dresses in black turtlenecks beneath a blue coat with grey slacks. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Mortician for hire.
Motivation: Wants to open a new tavern; and he seems to be bored by most things
Flaws: Mundane, Fearful. Bonds: Attractive, Mentor, Job. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Dalgal Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly scythes and kukris. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Mercenary. The war was a terrible time for him, and Dalgal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Dalgal was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Depressed. Bonds: Criminal record, Job, Military. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Nora Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. She wears her red hair down. Her eyes are hazel.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a logical person and will generally grow upset if things defy logic and science.
History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Map Maker, but she was a colossal failure. After a long history of fighting, Nora and her spouse have recently divorced.
Motivation: She's looking for her big break; and expand her business
Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp. 1 Darkwood Shield.
Ombul Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a red poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His golden hair has been sun bleached extensively. His skin is flawless and his brown eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ombul was raised in a hard working conservative environment. His childhood dream was to be a Jeweler, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Attractive, Job. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. 3 Tanglefoot bags.
Harriet Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. She wears a top hat to hide her balding. She has a dull look in her amber eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a Brewer, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: To unite with her sister; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Bonds: Poor, Adventurer, Family. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 gp. Obsidian (8 gp).
Biri Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her sickle. Her brass crest, when down, is lengthy. She wears an eyepatch.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She is a logical person and will generally grow upset if things defy logic and science.
History: Biri was raised in a hard working conservative environment. She worked as a nervous Stableman and found it very stressful. Recently the stress of being a Stableman has made it difficult for her to sleep.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Eran Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is bristling with hidden weapons, mostly whips and warhammers. She has styled her chestnut hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Eran was born with her mother's beautiful face. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Criminal record, Family. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Umpen Nackle, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His eyes are gray.
Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Umpen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Nature, Criminal record. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
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