Tree Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tight fighting clothing, which leaves very little to the imagination. Her long gray fur is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: While she acts the brute, she is far gentler than she would appear. Energy wise she seems alert and responsive.
History: Tree was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Tree was born on a far northern island where she grew up under the tutelage of her father, an expert Merchant. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 270 gp.
Mozû Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a black and blue robe with the hood down, and sports empty pouches on his belt. His blonde hair is braided into rings. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Mozû studied abroad. His necromantic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: To be a Gardener again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich, Job. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).
Chad Clayton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His hair is short and silver. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.
History: Chad was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Calcitro Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft yellow waves gently in the breeze. He wears a deerstalker hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Disciplined, Athletic. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Silver pearl (120 gp).
Roondar Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp.
Lamlis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He wears his blonde hair down. He has violet eyes and a blue hat with a yellow feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Lamlis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he has a crush on the local server
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Alice Huxley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in an above average manner. She has dyed her greying brown hair a little too much giving a sharp brown color. Her fair skin shows little sign of her aristocratic breeding.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a minor phobia of water and hates getting wet.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Alice and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. A roughly beaten golden orb (80 gp).
Falkrunn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. Her hair is silver and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Falkrunn will drive conversation. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born in a small village she learned the ways of the warrior from her mother. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She struck the Mortician job and began her own company from there.
Motivation: To pay off her debts; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert, Fighting. Bonds: Attractive, Immigrant, Debt. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Carnelian (80 gp). 1 Masterwork Common Melee.
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright blue dresses and hats, and she perpetually has her greataxe ready. Her golden hair has been sun bleached extensively. Her ears are large.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is an amazing painter.
History: Born to a Shoemaker, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered writing. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting, Gifted, Artistic. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
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