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NPC Generator

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Advanced [show]


Abad Delight, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black shirt with thin green vertical stripes and blue pants. His dark red hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Tabaxi culture. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the north. His first spouse was a Healer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Racist, Lazy, Greedy. Bonds: Immigrant, Family. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Abad Delight, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 7
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 9 (-1)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Malachite (12 gp). Jet (80 gp). 4 Antitoxin.


Social Check DCs


Malquis Iranapha, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear blue clothing when she does not wear armor. With bright blonde hair. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 73. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Malquis took refuge in the large cave and found the beat up dagger and armor she uses now. She left for the east, certain she would find work there.

Motivation: Her religion dominates her actions; and she is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Nature, Immigrant, Religious. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Malquis Iranapha, Female Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 5000 cp.


Social Check DCs


Vlorn Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Seamstress. His tied-back hair is auburn. His amber eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Crown-heir, who enjoyed hunting, Vlorn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vlorn took refuge in the large cave and found the beat up trident and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Joker, Persistence. Bonds: Job, Nature, Adventurer. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Vlorn Swiftwhistle, Male Halfling Sorcerer 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)9 (-1) 8 (-1)8 (-1)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Rose (80 gp).


Social Check DCs


Dworic Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length silver hair. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dworic took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Gifted. Flaws: Ugly, Insomniac, Shy, Disease. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Dworic Bofdann, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)15 (+2) 11 (+0)4 (-3)
Skills Perception +2, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Shautha Clapham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She receives visions of the future at random moments

History: When she was but 6 years old her parents immigrated from the south. Like her father and her brother before her, after school she went straight into learning to become a Navigator. She was granted necromantic powers by her dying brother.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Shautha Clapham, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)5 (-3) 13 (+1)6 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp.


Social Check DCs


Hatae Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She wears blue leather gloves, a blue jacket, and tight pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is greasy and uncared for. She wears crescent spectacles with a black brim.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Hatae Casilltenirra, Female Elf Sorcerer 1
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)14 (+2) 16 (+3)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp. Coral (60 gp).


Social Check DCs


Bundrigo Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He has moderate length black hair. He has a dull look in his gray eyes.

Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Roofer, Bundrigo learned a great deal about his father's area of expertise. His childhood dream was to be a Navigator, but he was a colossal failure. He became a Roofer soon after.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Religious, Job. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Bundrigo Wildcloak, Male Halfling Sorcerer 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 6000 cp.


Social Check DCs


Sarah Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes are violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She got into the Adventurer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted psionic powers by her dying brother.

Motivation: Further expansion of business; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Gifted. Bonds: Poor, Religious, Job. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Sarah Martell, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Brass mug with jade inlays (300 gp).


Social Check DCs


Crampernap Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Dyer. His hair is long and golden with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.

History: A powerful wizard made him what he is. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Job, Attractive, Mentor, Nature. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Crampernap Tarkelby, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1800 sp.


Social Check DCs

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