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NPC Generator

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Advanced [show]


Adelaide Halsey, Female Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is cut short with large spiked bangs in the front. Her thin eyebrows rest above her beady violet eyes.

Personality: She is calm most of the time but flees social interaction. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered music. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Adelaide Halsey, Female Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Chalcedony (80 gp).


Social Check DCs


Rolf Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his deerstalker violet hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 13 years.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Job, Has a crush. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Mitchell, Male Half-Elf Sorcerer 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 7 (-2)17 (+3)
Skills Persuasion +5, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 sp.


Social Check DCs


Aym Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She wears her black hair down. This white eyed easterner is not easily forgotten.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She also hits on women, regardless of circumstances.

History: The child of a Architect, who enjoyed hunting, Aym was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aym took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To settle down with her crush; and she is greedy

Ideals: Fighting, Optimist. Bonds: Rich, Has a crush, Nature. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Aym Hope, Female Tiefling Sorcerer 1
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Rathkran Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes, and he perpetually has his bow ready. His red crest is kept up in a ponytail inside a wide-brimmed hat. His red eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a slaver, Rathkran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Shy, PTSD. Bonds: Mentor. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rathkran Grrrmmballhyst, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 10 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Jasmine Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears just a white suit. With bright red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy and tries to find solutions quickly.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Engraver like her father before her.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Antagonistic, Lazy, Insomniac. Bonds: Mentor, Job. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Jasmine Wildheart, Female Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. 1 Silk rope.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. Her broad hat is riddled with cuts and holes. Her fierce hazel eyes like to dwell on things.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A true patriot, Emerald would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When Emerald reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Ugly, Secretive. Bonds: Poor, Military, Religious. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Emerald In the Wind, Female Tabaxi Sorcerer 2
Medium (4'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 7 (-2)10 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1100 sp. 3 Thunderstones.


Social Check DCs


Enna Schwartz, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. Her chestnut hair is still thick. She wears large thick round spectacles.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Enna was raised in a hard working conservative environment. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in monstrous two handed axe use. She tends to her Hunter job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Fighting. Bonds: Attractive, Nature, Job, Enemies. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Enna Schwartz, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Chrysoberyl (120 gp).


Social Check DCs


Virra Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her golden hair is unkempt and raggedy. She wears large thick round spectacles.

Personality: She loves telling others what to do and how they should feel about things. Around other people she will do her best to conceal her emotions and appear jolly.

History: Virra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Virra Nopenstallen, Female Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp.


Social Check DCs


Pog Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His eyes are likewise amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Entrepeneur. Bonds: Poor, Attractive, Military, Adventurer. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Pog Tarkelby, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)6 (-2) 11 (+0)14 (+2)
Skills Deception +4, Nature +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp.


Social Check DCs

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