Emerald Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her cinnamon fur is slicked back into a classic pompadour. Her yellow eyes peer out from beneath her wide-brimmed brown hat.
Personality: Emerald is depressed about a lot of things. She tends to be a nihilist. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Flaws: Depressed. Bonds: Family, Religious, Adventurer. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Melee.
Bune Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is short and white. Her silver eyes peer out from beneath her broad black hat.
Personality: Bune is depressed about a lot of things. She tends to be a nihilist. She pushes her goals aggressively. She is also a coward if confronted.
History: Bune was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural human artifacts is her passion
Flaws: Depressed, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 pp. 1 Breastplate.
Kothûg Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his brown hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a forest tribe. Kothûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record, Nature. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp. 1 Simple lock.
Sariel Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her tied-back hair is chestnut. She has a dull look in her gray eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Sariel studied abroad. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She was granted psionic powers by her dying sister.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Religious. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Freshwater pearl (11 gp).
Trail Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and a wedding ring on her right hand. Her cinnamon fur is long and unkept. Her eyes are blue and she is always smoking a pipe.
Personality: A skeptical and narcissistic woman, Trail's first love is herself. Her second love is also herself. She invites people to come help in her community garden.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now spends her time doing works of charity.
Motivation: Wishes to resurrect an old love; and she has money and likes to spend it
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich, In love. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp.
Senteq Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. He keeps his golden hair in a pixie cut. His eyes are blue and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Bonds: Rich, Immigrant, Criminal record, Nature. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amber (110 gp).
Bardryn Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a grey vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a small hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: Overbrimming with self-confidence, Bardryn isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Bardryn was born the youngest of three triplets. While studying, she fell in love. They married and had a daughter. She used her abilities to travel the world and help people.
Motivation: Wants to raise her children well; and wishes to resurrect an old love
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Family, In love. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Zedaar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right leg appears badly burned and disfigured. He wears a colorful flower in his copper crest. He has red eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Zedaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north to a Jeweler, Zedaar learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Deep green spinel (110 gp).
Art Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Mortician does. His brown fur is kept up in a ponytail inside a broad hat. His hazel eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He was born in the south, but his parents moved at a very young age to the west. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture
Ideals: Gifted. Bonds: Job, Immigrant, Family, Criminal record. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 80 gp.
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