Ernest Brownrigg, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. His chestnut hair has been sun bleached extensively. He has gleaming, smiling brown eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Arumawann Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a blue and grey handkerchief worn on his left side. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Seamstress, who enjoyed hunting, Arumawann was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Adventurer, Nature. Occupation: Baker
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp.
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She has moderate length golden hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the south, but her parents moved at a very young age to the north. A freak accident while working with her Hunter father left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Guardian, Immigrant, Criminal record. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 200 gp. 1 Minor magic item.
Theodoric Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has a hunchback. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Lazy. Bonds: Military. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).
Volen Clive, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. Her white hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.
Personality: Volen speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot resist a sob story and will often dote over anyone who has one.
History: Volen was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and retire the richest woman in the east
Ideals: Impeccable, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Silaqui Mori, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses in yellow turtlenecks beneath a white coat with violet slacks. Her hair is golden and curly. Her amber eyes have a joyful gleam in them most of the time.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Silaqui was born the youngest of three triplets. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silaqui fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her absent mother.
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Job, Family. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Shax Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is wearing a long, black, dusty cloak. Her clothes are grease stained in places. Her dark red hair is lengthy and is close to two feet long. Her half smiles and black eyes are beguiling and draw you in.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with her god.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shax took refuge in the large cave and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive, Religious, Nature. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Raymond Woods, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His hair is silver and very short. His brown eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Barrister, Raymond learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Barrister for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barrister responsibilities is difficult
Flaws: Fearful, PTSD. Bonds: Immigrant, Adventurer, Job. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Matilda Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, yellow cloak. Her golden hair has been sun bleached extensively. Her hazel unseeing eyes seem to look past you.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the north to a Seamstress, Matilda learned a great deal about her mother's area of expertise. Through the years after Matilda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Matilda's mother didn't care for her much, and the feeling was mutual. She struck the Seamstress job and began her own company from there.
Motivation: Expand her business; and she is wracked by social anxiety
Ideals: Impeccable. Flaws: Ugly, Disease, Fearful, Antagonistic. Bonds: Job. Occupation: Seamstress
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Giant, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Magnifying glass.
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