Nalral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a grey cloak and cross-gartered brown stockings. He has a hunchback. He has styled his brown hair well, parting it to the left. His blue eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 4000 cp. Golden pearl (120 gp). 1 Masterwork Common Melee.
Trym Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. Her tied-back hair is golden. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and she's looking for her big break
Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Sage
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 sp.
Roland Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Bounty Hunter business at a young age. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
Adam Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is short and white. His gray eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Professionalism. Flaws: Fearful. Bonds: Attractive, Slave. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Tim Stanton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a grey vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. He has a small bristly mustache and wavy chestnut hair. His gray eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the east to a Interpreter, Tim learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To be a Hunter again; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Vassago Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He has purple hair. His eyes are red.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Vassago was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Athletic. Bonds: Poor, Immigrant, Family, Adventurer, Nature. Occupation: Bookbinder
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Elama Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her golden hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the east was not economically sound they moved to her current location. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend.
Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1800 sp.
Baelitae Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a black mohawk this woman's hair draws a lot of attention. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She misses her home and complains about the freezing weather, even in summer.
History: She was always a brilliant, if unscrupulous mind. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by giants. Baelitae was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She wants revenge against giants.
Ideals: Logical. Flaws: Insane. Bonds: Rich, Enemies, Immigrant. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 pp.
Andry Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and red workpants. Her shirt is tan, and she wears a heavy red leather apron most of the time, and she perpetually has her shortspear ready. Her auburn hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Energy wise she seems alert and responsive.
History: Andry was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Joker, Professionalism, Persistence. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Rock crystal (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
