Manfred Wilberforce, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man is dressed in a clean grey cloak covering his clean studded leather. His moppish auburn hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Manfred studied abroad. A few years later when the north was not economically sound they moved to his current location. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Gifted. Flaws: Selfish. Bonds: Immigrant. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Heavy steel shield.
Xappan Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has wavy red hair. His eyes are likewise silver. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Carter profession.
History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Caeldrim Floshem, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He sports a flattop hair cut. He has gleaming, smiling gray eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Gifted, Athletic. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 5 (-3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp. 1 Simple lock.
Cloud Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'9" eastern man, he wears a brown shirt with thin white vertical stripes and brown pants. His fur is greying and his face has many wrinkles. This green eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He used his abilities to travel the world and help people.
Motivation: To pay off his debts; and to be a barber again
Ideals: Artistic, Philantrophist. Bonds: Family, Job, Debt. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Buckler.
Gerald Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a hunchback. His silver hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He's looking for his big break; and he's repulsed by the pc
Ideals: Professionalism, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Brown-green garnet (40 gp).
Thamior Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears skinny pants and wears a blue and white robe with the hood down, and his gloved hand is found clutching a shortspear. He keeps his chestnut hair in a pixie cut. He has gleaming, smiling green eyes.
Personality: Thamior wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Thamior has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Rich. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
Theodoric Vance, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His hair is chestnut and curly. His fierce blue eyes like to dwell on things.
Personality: Eccentric and domineering, Theodoric will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. A gifted student he started as a Doctor, but he got bored and became a Sculptor. He has achieved small success as a Sculptor.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Extrovert. Bonds: Adventurer, Nature, Job, Slave. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 350 gp.
Osah Horror, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She prefers to wear flannel. She has styled her dark red hair well, parting it to the right. Her face is scarred and worn.
Personality: She is a Bookbinder first and foremost. She believes firmly that knowledge should be universal. She invites people to come help in her community garden.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Bookbinder soon after.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. 2 Antitoxin.
Nemeia Random, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants. Her purple hair is thinning but still full. Her fierce red eyes like to dwell on things.
Personality: She is overprotective of those who hire her services. She enjoys reading and quiet.
History: She got into the Brewer business at a young age. A few years later when the west was not economically sound they moved to her current location. She struck the Brewer job and began her own company from there.
Motivation: An old rival family wants her found; and to unite with her brother
Ideals: Logical. Bonds: Guardian, Job, Immigrant, Family. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. Coral (160 gp).
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