Pelt Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His red fur is long and unkept. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Insane, Fearful. Bonds: Poor, Nature, Religious. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 pp. 1 Half-Plate.
Caramip Turen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and likes to wear ponchos typically of a light tan in addition to tight pants. Her black hair is cut jaggedly and amateurishly. Her fierce green eyes like to dwell on things.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the south to a Farmer, Caramip learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork manacles.
Erias Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.
History: Erias hails from a village terrorized by drow. Erias was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erias decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Seeks redemption.
Ideals: Joker. Bonds: Attractive, In love, Military, Enemies, Criminal record. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
Hatae Berevan, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky blue painted plate armor. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Hatae reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Slave, Military. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp.
Trail Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a pastel vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her white fur is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has since lost track of the people in her past.
Motivation: To unite with her brother; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Mundane. Bonds: Family. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Silver comb with moonstones (300 gp).
Mindartis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear flannel. He has wavy auburn hair. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born several months after his mother was called into army service. His first spouse was a Bellfounder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother.
Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Family, Military. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. Jade (80 gp).
Tervaround Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is still thick. This amber eyed westerner is not easily forgotten.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Assassin, Tervaround learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She became a Assassin soon after.
Motivation: To be a Server again; and she desires power and/or immortality
Flaws: Disease. Bonds: Poor, Adventurer, Job, Family. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp.
Anselm Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars, and he perpetually has his axe ready. His head has been shaved. This gray eyed westerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.
History: Anselm was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Persistence. Flaws: Ugly, Disease, Fearful. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Laucian Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue Stetson hat and blue clothes. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Laucian was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and regain custody of his daughter
Flaws: Antagonistic. Bonds: Family, Attractive. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp. Amethyst (40 gp).
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