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NPC Generator

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Advanced [show]


Enna Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'3". She wears an entirely yellow suit with violet socks and a vest with buckled shoes, and her gloved hand is found clutching a crossbow. Her brown hair is slicked back into a classic pompadour. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She pushes her goals aggressively. She is also a coward if confronted.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Enna took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and she feels threatened by others

Ideals: Gifted. Flaws: Fearful, Insomniac. Bonds: Attractive, Nature. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Enna Holland, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)11 (+0) 14 (+2)7 (-2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp.


Social Check DCs


Olivia Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'10" and is a bit bulky. She is very muscular particularly in the legs. She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair, when down, is lengthy. Her blue eyes lackadaisically let the world flow into them.

Personality: This woman loves painting and to teach people painting more than just about anything. She has a habit of throwing herself into exceedingly dangerous situations.

History: Gifted from a young age, Olivia studied abroad. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Olivia Copperkettle, Female Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 210 gp.


Social Check DCs


Andraste Berevan, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her chestnut hair up in a very large beehive style do. Her fierce green eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a font of random trivia from the lore and stories she has discovered

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Logical, Persistence. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Andraste Berevan, Female Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)9 (-1) 14 (+2)17 (+3)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Red spinel (70 gp).


Social Check DCs


Gennal Withrethin, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. His blonde hair is slicked back into a classic pompadour. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The war was a terrible time for him, and Gennal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Depressed. Bonds: Rich, Immigrant, Attractive, Enemies, Military. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Gennal Withrethin, Male Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 pp.


Social Check DCs


River In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears bulky brown painted plate armor. Her brown fur is unkempt and raggedy. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Poor, Criminal record. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

River In the Storm, Female Tabaxi Sorcerer 2
Medium (4'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 13 (+1)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1300 sp. White pearl (140 gp). Coral (140 gp). Violet garnet (400 gp).


Social Check DCs


Mozfel Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: To protect his home; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Guardian. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Mozfel Hayley, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)8 (-1) 8 (-1)1 (-5)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Balam Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered ceremonial dagger and tarnished kukri as well. His white hair is smooth and relatively long. His eyes are a pleasant black.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Balam Sanctuary, Male Tiefling Sorcerer 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 600 sp. 1 Darkwood Buckler.


Social Check DCs


Ur-Edin Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his chestnut hair in a flapper bob. His eyes are likewise amber. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Ur-Edin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ur-Edin's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He has money and likes to spend it; and sabotage a competitor

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Healer

Voice: Raspy

Attributes [hide]

Ur-Edin Everly, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Ralf Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: He was born in the south. Ralf was born on a far southern island where he grew up under the tutelage of his mother, an expert Shipwright. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Flaws: Insane, Selfish. Bonds: Guardian, Immigrant. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Dudley, Male Human Sorcerer 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills History +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 500 sp. 3 Holy water.


Social Check DCs

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