Glim Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short with large spiked bangs in the front. He has brown eyes and a tan hat with a brown feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Glim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Glim's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Peter Holton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He is well dressed, constantly wearing a brown suit, white shirt, and grey tie. His silver hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Addict, Insane, Selfish. Bonds: Rich. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Silk rope.
Kilia Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a pickaxe. Her hair is long and red with streaks of blonde, and is pulled back with small grey clips. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is an amazing painter.
History: Born in a small village she learned the ways of the warrior from her father. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Doudra Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long red crest is drawn into a two foot long braid. Her eyes are red and catlike.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with a lost civilization.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and she wants to meet her childhood hero
Ideals: Fighting, Athletic, Disciplined, Gifted. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Rose (30 gp).
Mozikth Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His crest is cut close to his head. His eyes, though not visible through his cowl, are red.
Personality: He never swears and excessively uses polite adverbs when speaking. Mozikth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Mozikth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Optimist. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Fenriz Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is purple and very short. His eyes, though not visible through his cowl, are gold.
Personality: Fenriz wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Disease, Fearful. Bonds: Has a crush, Adventurer. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 6 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. Peridot (50 gp).
Dynamic On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a robe, a symbol of her god around her neck, and a sickle on her belt. Her fur, while still mostly red, has prominent grey streaks. She has gleaming, smiling yellow eyes.
Personality: Her tongue was cut out and she uses sign language. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Dynamic was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with unlife at a very young age, Dynamic has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south.
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Poor. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (600 gp). 1 Half-Plate.
Mary Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears silk and lounges about seductively. Her blonde hair is knotted and matted. Her eyes are blue and catlike.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by drow. Mary was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants revenge against drow
Ideals: Athletic, Pacifist. Bonds: Attractive, Religious, Enemies. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Baradad Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His red crest is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast plains. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Justice, Optimist. Bonds: Attractive, Nature, Family. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).
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