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NPC Generator

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Advanced [show]


Yurgunn Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. She has styled her blonde hair well, parting it to the left. She tend to wears goggles to shield her eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a plains tribe. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur. Flaws: Insane. Bonds: Nature, Family, Criminal record. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Yurgunn Helcral, Female Dwarf Sorcerer 3
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)9 (-1) 16 (+3)2 (-4)
Skills Religion +1
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Maynild Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears professional attire. Her brown hair is still thick. She has blue eyes and a violet hat with a blue feather.

Personality: She is business-like. She takes instructions and follows them to the letter. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She comes from a rich northern family. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy.

Ideals: Professionalism, Persistence. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Maynild Iranapha, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Orc, Halfling, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Azurite (8 gp).


Social Check DCs


Oriel Windsor, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear flannel. Her brown hair is knotted and matted. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the east to a Mercenary, Oriel learned a great deal about her father's area of expertise. Her father was a mechanic, and taught her how to fix just about anything. She became a Mercenary soon after.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Persistence, Impeccable. Bonds: Attractive, Criminal record, Job. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Oriel Windsor, Female Human Sorcerer 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp. Obsidian (6 gp). 1 Banded mail.


Social Check DCs


Falkrunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'11". She wears a worn and beaten armor. She wears a colorful flower in her black hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Falkrunn Goldfinder, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 6 (-2)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp. Hematite (8 gp).


Social Check DCs


Valida Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her long red hair is drawn into a two foot long braid. Her green eyes lackadaisically let the world flow into them.

Personality: She can speak with the recently deceased. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born in the north, but her parents moved at a very young age to the west. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She left for the north, certain she would find work there.

Motivation: Doesn't want to be a Bookbinder and was forced into it by her family.

Ideals: Gifted. Bonds: Poor, Family, Immigrant, Enemies. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Valida Steelfist, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 6 (-2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 8000 cp.


Social Check DCs


Lewis Shelley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears many layers of old clothing at all times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Shy. Bonds: Poor, Family, Criminal record, Nature. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Lewis Shelley, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. Malachite (9 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Heian Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His blonde hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a deep hatred of illithids

Ideals: Logical. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Heian Liadon, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp.


Social Check DCs


Percival Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears baggy violet pantaloons and a blue scarf. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His white hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Fighting. Bonds: Rich, Slave, Adventurer, Enemies. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Percival Adler, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 7 (-2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp. Red-brown spinel (100 gp).


Social Check DCs


Qemuel Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His chestnut hair is slicked back into a classic pompadour. His eyes are silver and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is a very good compulsive liar and kleptomaniac.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Qemuel Obscure, Male Tiefling Sorcerer 1
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp. 1 Banded mail.


Social Check DCs

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