Flask On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop fur cut. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has always had a great fascination with Gnomish culture. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A powerful slaver made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: Money/treasure; and to end her boredom
Ideals: Philantrophist. Flaws: Racist, Mundane. Bonds: Mentor, Rich. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Erdan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. His hair is short and auburn. His amber eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast island. After coming to the age of reason, Erdan took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Shipwright job and began his own company from there.
Motivation: He has decided he is irredeemable; and he wants revenge against gnolls
Ideals: Gifted. Bonds: Job, Enemies, Nature, Criminal record. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Pink pearl (60 gp).
Cimer Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his mace ready. His hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and half-elven compassion
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Poor, Attractive. Occupation: Barber
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 19 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Giant, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Paggen Welber, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and wears rags and sports a simple walking cane. He keeps his red hair in a flapper bob. His half smiles and violet eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Paggen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Poor, Attractive, Adventurer, Slave. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 150 pp.
Breena Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a tan and brown robe with the hood down. She is portly but not overly obese. She has slicked back blonde hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She got into the Beggar business at a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Beggar for the past few years.
Motivation: She is wracked by social anxiety; and find a way to reverse the transformation of her sister
Ideals: Optimist. Flaws: Fearful. Bonds: Family, Job, Rich. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 20 (+5) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Megren Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy green crest. She wears a green coat over a brown low-cut shirt, and a Stetson hat upon her head. She has a hunchback. She has dyed her greying green crest a little too much giving a sharp green color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.
History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has worked as a Sailor like her father before her.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Mentor. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 370 gp. Blue star sapphire (400 gp). 1 Masterwork Light wooden shield.
Willow Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a white and pastel robe with the hood down. She is muscular with a powerful set of arms. Her tied-back hair is golden. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Willow took refuge in the ruined castle and found the beat up sai and armor she uses now. Being a Shepherd kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She's attracted to the PC; and she is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Religious, Nature, Criminal record, Has a crush. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Naal Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear yellow tank tops with grey pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and to be a mortician again
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Poor, Job, Enemies. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp.
Loopmottin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in a clean tan cloak covering her clean studded leather, and carries longbows. Her long black hair reaches down to her waist. Her gray eyes are passionate and lively.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is obsessed with her god.
History: She was born in the south. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Loopmottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle.
Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Religious, Immigrant. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Jet (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!