Phelaia Creed, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars and is in decent physical shape. She wears her black hair up. Her eyes are black and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She is skeptical of what others tell her and is slow to trust.
History: She got into the Navigator business at a young age. Cursed with unlife at a very young age, Phelaia has worked very hard to control her curse. She has set out to sabotage the competition.
Motivation: Money/treasure; and to be a stableman again
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Baradad Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His black crest is knotted and matted. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Baradad studied abroad. After coming to the age of reason, Baradad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Rich, Enemies. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Jasper (60 gp). 1 Superior lock.
Dell Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long auburn hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is very quiet and rarely speaks above a whisper. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born a particularly ugly child, much to the horror of her parents. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10 pp.
Hethress Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. She carries a battered hand crossbow and tarnished whip as well. She keeps her brass crest in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Hethress speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hethress took refuge in the large cave and found the beat up whip and armor she uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hethress fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Pelaios Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black armored body suit, with a simple tan line shooting up and back down. His hair is silver and curly. His eyes are white and catlike.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Herbalist, Pelaios learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Weaver again; and further expansion of business
Ideals: Gifted, Optimist, Persistence. Bonds: Job. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 18000 cp. 2 Alchemist’s fire. 2 Alchemist’s fire. 2 Alchemist’s fire.
Zephan Art, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is red and curly. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 5 years old his parents immigrated from the east. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist, Philantrophist. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Silver comb with moonstones (300 gp). Brass mug with jade inlays (600 gp). 1 Masterwork Musical instrument.
Shamash Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Cartwright, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His crest, while still mostly bronze, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich southern family. After coming to the age of reason, Shamash took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Disciplined, Professionalism, Gifted. Bonds: Job, Rich. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Barfa Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man dresses well, wearing white shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. His brown unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the east, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Flaws: Disease, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
Makaria Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her warhammer. She wears a small hat to cover her moderate length red hair. She has a dull look in her white eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Flattery will make her almost putty in your hands.
History: Born in the north her family was never financially stable. Her father was a soldier and died while she was still young. Makaria was left her father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Makaria fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Poor. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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