Eridred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of longbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her black hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Stoic and calm, she prefers to meditate than take action. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of a Body Guard, who enjoyed hunting, Eridred was taken on many hunting expeditions. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Disciplined. Bonds: Attractive, Criminal record, Nature. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 sp. 1 Everburning torch.
Thar Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has moderate length golden hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the north, but his parents moved at a very young age to the east. Thar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Lapis lazuli (6 gp).
Simon Read, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a robe, a symbol of death around his neck, and a sai on his belt, and his gloved hand is found clutching a sai. With a patchy silver beard and wild silver hair. His green eyes dart from person to person.
Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich southern family. He worked as a nervous Stableman and found it very stressful. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to be a body guard again
Ideals: Fighting, Extrovert. Bonds: Adventurer, Rich, Job. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Amber (80 gp). Golden pearl (80 gp). 1 Half-Plate.
Mumpena Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an entirely tan suit with grey socks and a vest with buckled shoes. Her hair, while still mostly auburn, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She has always had a great fascination with Elven culture. She has a minor phobia of water and hates getting wet.
History: Born to a Tanner, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality.
Flaws: Racist, Fearful. Bonds: Poor, Adventurer. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp.
Keyleth Nailo, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an entirely blue suit with tan socks and a vest with buckled shoes. She wears her chestnut hair down. Her green eyes dart from person to person to random spaces in the air.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is used to getting what she wants. In part because she is a meticulous planner.
History: Keyleth lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family.
Ideals: Athletic, Opinionated, Professionalism, Persistence. Bonds: Family. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Tenena Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a tan Stetson hat and tan clothes. She sports red long hair. Her eyes are blue and beady.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: When she was but 4 years old her parents immigrated from the north. Like her father and her sister before her, after school she went straight into learning to become a Mason. She has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant, Job, Adventurer. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Balam Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are silver and he is always smoking a pipe.
Personality: Eccentric and domineering, Balam will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. Balam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and money/treasure
Ideals: Extrovert. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Freshwater pearl (5 gp). Deep blue spinel (400 gp). 1 Masterwork Thieves’ tools.
Osco Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair, when down, is lengthy. His eyes are likewise hazel.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the east. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He now mingles about in high society.
Motivation: Retire the richest man in the east; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Immigrant, Enemies, Adventurer. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Golden pearl (70 gp).
Purson Deft, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light green in addition to tight pants. His whole body is exceptionally muscular. His purple hair is lengthy. His red eyes peer out from beneath his top green hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Purson was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Servant.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult.
Flaws: Hedonist. Bonds: Immigrant, Job, Mentor. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
