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NPC Generator

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Advanced [show]


Sumnes Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving As long as the job gets done she does not care how it got done.

History: She was born in the south. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Joker, Professionalism. Bonds: Poor, Immigrant, Enemies. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Sumnes Lathalas, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp.


Social Check DCs


Fargas Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He struck the Assassin job and began his own company from there.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Philantrophist, Persistence. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Fargas Stonebridge, Male Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 4000 cp. 1 Backpack.


Social Check DCs


Glim Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he usually wears his blue robe and has his mace always slung over his shoulder. He wears a broad hat to cover his moderate length white hair. He has a dull look in his amber eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.

History: He is a Succubi in disguise. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Greedy, Fearful. Bonds: Adventurer, Enemies. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Glim Maekkelferce, Male Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Hematite (7 gp). Red-brown spinel (160 gp). Star rose quartz (60 gp).


Social Check DCs


Melissa O'Leary, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her brown hair is lengthy and is close to two feet long. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is happy with her job as a Bounty Hunter. She turns her eye from what people do, preferring to live and let live. A true patriot, Melissa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Melissa was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Further expansion of business.

Bonds: Poor, Attractive, Job, Military, Adventurer. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Melissa O'Leary, Female Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Anne Sheldon, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'9" and tends to wear a large grey jacket. Her right hand appears badly burned and disfigured. With bright black hair. She has violet eyes and a grey hat with a green feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She believes the world needs to unite to get rid of gnolls once and for all.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss.

Flaws: Mundane. Bonds: Has a crush, Enemies, Military, Immigrant. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Anne Sheldon, Female Human Sorcerer 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Art In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His cinnamon fur is matted, messy, and big. His fierce hazel eyes like to dwell on things.

Personality: Art speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Art took refuge in the large cave and found the beat up bastard sword and armor he uses now. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Art In Shadow, Male Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Auran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 sp. Pink pearl (70 gp). 1 Banded mail.


Social Check DCs


Gerbo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His skin is fair and his fingers are delicate and long. His golden hair is unkempt and raggedy. His amber eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerbo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Healer.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Gerbo Ironhide, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 17 (+3)16 (+3) 17 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Goblin, Infernal
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Healer’s kit.


Social Check DCs


Vanuath Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his tan robe and has his lance always slung over his shoulder. His whole body is exceptionally muscular. His chestnut hair is cut short. His green eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He was born several months after his mother was called into army service. Vanuath was born on a far northern desert where he grew up under the tutelage of his mother, an expert Shipwright. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Joker, Professionalism. Bonds: Immigrant, Military, Family. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Vanuath Lathalas, Male Elf Sorcerer 2
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Chain shirt.


Social Check DCs


Nicor Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his axe. He has styled his purple hair well, parting it to the left. His black eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Nicor was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Logical. Bonds: Job, Adventurer, Family. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Nicor Serenity, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 15 (+2)19 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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