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NPC Generator

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Advanced [show]


Hugolina Clayden, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. She wears an eyepatch.

Personality: A deeply religious woman she believes everything happens for a reason. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Knight arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Ugly. Bonds: Religious, Family, Rich, Job. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Hugolina Clayden, Female Human Sorcerer 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Athletics +2, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Amber (110 gp).


Social Check DCs


Fragrant Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses well, typically a more casual-formal manner. She keeps her long lavender fur kept up in a rat tail. Her eyes are yellow and she is always smoking a pipe.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Fragrant lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Fragrant was left her father's suit of armor and trained in its use and care. She has since lost track of the people in her past.

Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out

Flaws: Depressed. Bonds: Attractive, Slave, Family, Military. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Fragrant Timber, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)18 (+4) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Synthrin Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is wearing a long, green cloak, and sports empty pouches on her belt. She keeps her white crest in a pixie cut. Her eyes, though not visible through her cowl, are red.

Personality: She loves telling others what to do and how they should feel about things. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised in a forest tribe. When Synthrin reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and to be a blacksmith again

Ideals: Opinionated. Flaws: Impulsive. Bonds: Nature, Military, Job. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Synthrin Bhenkumbyrznaax, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has styled his black hair well, parting it to the left. He has several tiny amber earrings on each ear.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: John was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

John Dudley, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2200 sp.


Social Check DCs


Dazzazn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His clothes are grease stained in places. His copper crest is singed and shortened. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of western immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Dazzazn Chumbyxirinnish, Male Dragonborn Sorcerer 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 5000 cp.


Social Check DCs


Zook Beren, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his rapier always slung over his shoulder. He has a moderate pudge and is not very fit. His golden hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: French accent

Attributes [hide]

Zook Beren, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Athletics -2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 290 gp. 1 Alchemist’s fire.


Social Check DCs


Three Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His gray fur is lengthy and is close to two feet long. His eyes are amber and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. Cursed with unlife at a very young age, Three has worked very hard to control his curse. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Nature. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three Paws, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Damien Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Military, Immigrant. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Damien Fastfoot, Male Halfling Sorcerer 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 3000 sp.


Social Check DCs


Rolen Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky tan painted plate armor. His hair is silver and very short. His amber eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Merchant. He is harsh and unforgiving.

History: Rolen lived on a farm with his mother, near the main road leading to a nearby town. One day when Rolen was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Rolen was heart-stricken from the event, and his father started working long hours to provde for them. He struck the Merchant job and began his own company from there.

Motivation: To pay off his debts; and doesn't want to be a merchant and was forced into it by his family

Flaws: Antagonistic, PTSD. Bonds: Job, Family, Debt. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Rolen Netyoive, Male Elf Sorcerer 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 270 gp.


Social Check DCs

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