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NPC Generator

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Advanced [show]


Georgina Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her red hair is cut short. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food she seems plenty friendly. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved from fad to fad and when she turned 15 she discovered painting. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist, Gifted, Artistic. Bonds: Nature, Job. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Georgina Glenfellow, Female Halfling Sorcerer 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Athletics -1, Survival +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. 1 Everburning torch.


Social Check DCs


Kaladan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Hunter. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His scarlet crest is thinning but still full. His thin eyebrows rest above his beady gold eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. Kaladan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Hunter job and began his own company from there.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Kaladan Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp.


Social Check DCs


Emmeline Barclay, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is knotted and matted. Her green unseeing eyes seem to look past you.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The war was a terrible time for her, and Emmeline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her mother was called into army service. When Emmeline reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Disease, Terse, Depressed. Bonds: Military. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Emmeline Barclay, Female Human Sorcerer 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 600 sp. An abacus with copper, silver and gold markers (150 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Karg Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male is typically in his Sellsword uniform. He is tall, broad shouldered and powerfully built. His chestnut hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.

Personality: Karg wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east to a Sellsword, Karg learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Sellsword soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Philantrophist, Logical. Bonds: Job, Attractive. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Karg Harley, Male Half-Orc Sorcerer 3
Medium (5'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


Falkrunn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a custom-built plate barding that's adorned with brown lining and desert motifs, marred by beers. Her blonde hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born at the edge of vast mountains. Over the years she perfected her riding and shooting skills. After a long history of fighting, Falkrunn and her spouse have recently divorced.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Falkrunn Loderr, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Draconic
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large silver tufts of hair around his ears. He has several tiny amethyst earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Justice. Flaws: Ugly, Terse. Bonds: Rich, Immigrant. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Guy Bradly, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 14 (+2)7 (-2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Roger Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet trousers with black and white striped suspenders. He wears various colorful collared shirts. He is physically well-built. He keeps his long blonde hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and he has decided he is irredeemable

Ideals: Philantrophist. Bonds: Immigrant, Criminal record, Family. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Ryoma, Male Half-Elf Sorcerer 3
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)13 (+1) 15 (+2)8 (-1)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Just what you see.


Social Check DCs


Morkral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has no hair. He has several tiny aquamarine earrings on each ear.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a necromancer, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, his parents were killed by a brigands raid, leaving Morkral alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge.

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Enemies, Mentor. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Morkral Glanhig, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp. 4 Tanglefoot bags.


Social Check DCs


Cory Moreno, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Dilettante profession.

History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He became a Animal Trainer soon after.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Poor, Attractive, Job, Mentor. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Cory Moreno, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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