Three Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a pastel suit. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. His fur is short and gray. This green eyed westerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.
History: Gifted from a young age, Three studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Bonds: Family, Enemies. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Pallabar Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears bulky tan painted plate armor. His whole body is exceptionally muscular. His golden hair is matted, messy, and big. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: His religion dominates his actions.
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 1 Crowbar.
Fargrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his halberd always slung over his shoulder. His head has been shaved. His gray eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Nature, Slave. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 2000 cp. 1 Chain shirt.
Justin Graham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Flaws: Ugly, Insane. Bonds: Immigrant, Religious, Rich. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Sweet Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his warhammer. His brown fur, when down, is lengthy. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved
Ideals: Persistence, Optimist, Gifted. Flaws: Ugly. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 340 gp.
Gargax Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a black poncho over his likewise colored trousers and shirt. His rusty crest is thinning but still full. His red unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Amethyst (130 gp).
Rinn Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman usually wears her violet robe and has her mace always slung over her shoulder. Her clothes are grease stained in places. Her brown hair is thinning but still full. Her half smiles and violet eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is an amazing painter.
History: She was born to loving parents in a slum to the south. Rinn was born on a far southern mountains where she grew up under the tutelage of her father, an expert Bowyer. She left for the south, certain she would find work there.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Bowyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 9000 cp.
Roywyn Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. Her thin eyebrows rest above her beady amber eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Knight arts, while her father instructed her in etiquette, music and courtly manner. Her family was turned out during the war. She and her family wandered east to less war torn lands. She left for the east, certain she would find work there.
Motivation: She feels kind of lost in life; and money/treasure
Flaws: Ugly, Depressed, PTSD. Bonds: Rich, Immigrant. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp.
Mordai Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. He keeps his white hair in a pixie cut. His eyes are likewise silver. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a brothel owner, Mordai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Mordai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Opinionated. Bonds: Attractive, Adventurer, Mentor. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 4 Tanglefoot bags.
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