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NPC Generator

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Advanced [show]


Oriel Wordsworth, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown coat over a violet low-cut shirt, and a broad hat upon her head and is in decent physical shape. She has black hair. She has a tattooed face.

Personality: Aggressive, abrasive, and angry, Oriel embodies much of what other species detest in the Humans. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Oriel and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to raise her children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Oriel Wordsworth, Female Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 900 sp.


Social Check DCs


Philomena Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She dresses in collared shirts and wears a proper scarf over her head. She has a hunchback. She has dyed her greying white hair a little too much giving a sharp white color. She wears an eyepatch.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Philomena was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Philomena's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Philomena and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Philomena Smoothhands, Female Halfling Sorcerer 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 sp.


Social Check DCs


Dee Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a white cloak and cross-gartered pastel stockings. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is happy with her job as a Glassblower. She turns her eye from what people do, preferring to live and let live. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Fearful. Bonds: Job, Religious, Enemies. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Dee Wildheart, Female Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 7 (-2)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp. Hematite (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Malquis Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Assassin does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her brown hair is cut short. Her eyes are blue and beady.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She helped her mother out around the business and became quite the natural. She became a Assassin soon after.

Motivation: She'd like to take her coworkers down a peg; and to be a spice merchant again

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Malquis Xiloscient, Female Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Azzakh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears green cloth garments or leather armor. His brass crest is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Azzakh Tiammanthyllish, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp.


Social Check DCs


Taklinn Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. He keeps his long red hair kept up in a rat tail. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast plains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and to prove his worth to the world

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Criminal record. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Taklinn Torevir, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp.


Social Check DCs


Alvyn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a broad hat to hide his balding. His eyes are likewise gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: In love, Military. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alvyn Musgraben, Male Gnome Sorcerer 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)10 (+0) 15 (+2)14 (+2)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Iolite (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Senteq Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His long brown hair reaches down to his waist. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Senteq was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Senteq Quillsharpener, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp. 1 Good lock.


Social Check DCs


Claira Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She is physically well-built. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are likewise hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She pushes her goals aggressively. She is also a coward if confronted.

History: Claira hails from a village terrorized by giants. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Flaws: Depressed, Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Claira Iranapha, Female Elf Sorcerer 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills History +2, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 9000 cp.


Social Check DCs

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