Fargrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a feathered hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.
History: Fargrim was raised in a hard working conservative environment. His childhood dream was to be a Bowyer, but he was a colossal failure. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets
Ideals: Logical. Bonds: Attractive, Guardian, Job, Criminal record. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Zanna Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan tunic with red highlights, and long yellow pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her black hair is braided into rings. Her hazel eyes dart from person to person.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She would rather hide behind her crafts than deal with other people.
History: Zanna lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She has worked as a Fisher like her mother before her.
Motivation: Doesn't want to be a Fisher and was forced into it by her family; and she's in love
Ideals: Artistic. Flaws: Shy. Bonds: Job, Family, Has a crush. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Zephan Blur, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a green poncho over his likewise colored trousers and shirt. His black hair is long and unkept. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: He was raised in a island tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Persistence. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 6 (-2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Terran, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Eran Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" northern woman, she wears white leather gloves, a white jacket, and tight pants. She wears her chestnut hair up. Her brown eyes peer out from beneath her feathered white hat.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. As long as the job gets done she does not care how it got done.
History: Sold as a small child to a brothel owner, Eran was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Sage, but she got bored and became a Scribe. She became a Scribe soon after.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and revenge
Ideals: Professionalism. Bonds: Enemies, Mentor, Job, Adventurer. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Lidda Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered scimitar and tarnished shortspear as well. Her hair is short and red. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a white middle class family as the only child. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Sensitive, Mundane. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Half-Plate.
Kody Brady, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his mother.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bricklayer soon after.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp. 1 Masterwork Common Melee.
Himo Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears violet cloth garments or leather armor. He has a white handlebar mustache and slicked back white hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast forest. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To prove his worth to the world; and to end his boredom
Flaws: Ugly, Mundane, Impulsive. Bonds: Nature, Rich. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp. Rhodochrosite (16 gp).
Silaqui Amastacia, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an entirely tan suit with black socks and a vest with buckled shoes. Her brown hair is matted, messy, and big. This green eyed easterner is not easily forgotten.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the east to a Mortician, Silaqui learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Since then, she has sought to make the best of life.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Miles Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His auburn hair is cut short. He has blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp. 1 Breastplate.
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