Gunnloda Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports blonde long hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. The war was a terrible time for her, and Gunnloda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a soldier and died while she was still young. Gunnloda was left her father's suit of armor and trained in its use and care. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Opinionated. Flaws: Depressed. Bonds: Poor, Military, Mentor. Occupation: Bellfounder
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 60 gp.
Radomir Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man is wearing a long, white cloak. He keeps his long black hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a island tribe. His divine abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Gifted. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Azza Benevolence, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a wide-brimmed hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Azza was born with her mother's beautiful face. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azza took refuge in the ruined castle and found the beat up club and armor she uses now. She was granted psionic powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Nature. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Keyleth Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is red, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Keyleth isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When Keyleth reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's looking for her big break; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Attractive, Military, Adventurer. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 sp. Azurite (13 gp).
Helgret Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a long, brown, dusty cloak. She wears a deerstalker hat to cover her moderate length brown hair. Her brown eyes peer out from beneath her deerstalker brown hat.
Personality: She likes to make people angry or surprised. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: To settle down with her crush; and nothing but the best is good enough for her
Ideals: Justice, Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp. 1 Half-Plate.
Anbera Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively. She is muscular with a powerful set of arms. Her hair, while still mostly silver, has prominent grey streaks. Her hazel eyes are passionate and lively.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is skeptical of what others tell her and is slow to trust.
History: She was born to loving parents in a slum to the west. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and she is not mentally stable, and does not behave rationally
Ideals: Justice, Persistence. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 19 (+4) | 17 (+3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork studded leather.
Bundrigo Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of magic on his torso. He has wavy chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Bonds: Enemies, Attractive, Military, Job. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Obsidian (6 gp).
Leaf Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in brown turtlenecks beneath a blue coat with grey slacks. He has wavy black fur. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Mortician.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Debt. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Charles Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His white hair is cut jaggedly and amateurishly. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. Sardonyx (70 gp).
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