Mardnab Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a blue suit, grey shirt, and brown tie. She keeps her long golden hair kept up in a rat tail. She has several tiny amber earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She can't help but pocket interesting objects she comes across
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and wants to work out more often
Ideals: Athletic, Fighting. Bonds: Rich, Criminal record, Religious. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Sarah Allerton, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a bastard sword on her belt. Her head has been shaved. Her amber eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Joker, Artistic. Flaws: Ugly. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 5 (-3) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Maynild Astley, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Adventurer uniform. Her white hair is wavy and long. Her eyes are gray and beady.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a Actor, her mother struggled to pay the bills. Her childhood dream was to be a Actor, but she was a colossal failure. She became a Adventurer soon after.
Motivation: Expand her business.
Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Job, Poor. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Buckler.
Traulam Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of the sun god around her neck, and a bastard sword on her belt. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her white hair is long and unkept. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her mother out around the business and became quite the natural. She's also a talented Stylist, but doesn't like to broadcast it.
Motivation: She is greedy; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, In love. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Star rose quartz (60 gp).
Kabbarg Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). She wears her hair in dreadlocks. Her amber eyes are slightly larger than normal.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born at the edge of vast island. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Religious, Nature. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. Jet (90 gp).
Eleanor Radcliffe, Female Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. Her hair is always cut to a buzz. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is able to fit into much smaller and tighter spaces than normal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her homeland was ravaged by war and she spent much of her life rebuilding it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Retire the richest woman in the east; and to end her boredom
Ideals: Gifted, Entrepeneur. Flaws: Shy, Mundane, PTSD. Bonds: Attractive. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Sun In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'7". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her lavender fur is drawn into a tight pony tail with a butterfly scrunchie. She wears an eyepatch.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise she seems alert and responsive.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While studying, she fell in love. They married and had a daughter. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Sun never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and she's repulsed by the pc
Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Jet (110 gp). 1 Banded mail.
Volen Vance, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears tattered old clothes. She is muscular with a powerful set of arms. She has done her best to style her black hair to look like a famous performer. Her brown eyes are slightly larger than normal.
Personality: This woman loves writing and to teach people writing more than just about anything. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Volen was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She dropped out of school before completing her studies. She now owns her own business.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and wants to open a new tavern
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 5 (-3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).
Kathra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She believes the world needs to unite to get rid of gnolls once and for all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 17th year, her parents were killed by a gnolls raid, leaving Kathra alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants revenge against gnolls; and a deep hatred of gnolls
Ideals: Entrepeneur, Gifted. Flaws: Addict, Insane. Bonds: Enemies. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!
