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NPC Generator

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Advanced [show]


Meriele Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tight fitting violet shirt and pants. She has a long golden ponytail with little hanging trinkets. Her amber eyes are slightly larger than normal.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of a Beggar, who enjoyed hunting, Meriele was taken on many hunting expeditions. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Sabotage a competitor; and a rival would like her out of the picture

Ideals: Joker. Flaws: Shy. Bonds: Nature, Criminal record, Job. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Meriele Shupe, Female Half-Elf Sorcerer 2
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1100 sp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (500 gp). Solid gold idol (200 gp). 1 Half-Plate.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.

History: The child of a Marshal, who enjoyed hunting, John was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Performer for hire.

Motivation: To protect his home; and he is unsatisfied with his job

Flaws: Antagonistic, Lazy. Bonds: In love, Nature, Job, Guardian. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

John Staurheim, Male Human Sorcerer 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Namfoodle Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears a blue costume with the symbols of his god on his torso. His clothes are grease stained in places. He wears his black hair down. His eyes are amber and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He struck the Merchant job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Flaws: Terse. Bonds: Poor, Immigrant, Job. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Namfoodle Quillsharpener, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)14 (+2) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 60 gp. Tiger eye turquoise (5 gp). Jade (40 gp).


Social Check DCs


Ubada Peyton, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a custom-built plate barding that's adorned with black lining and desert motifs, and is pretty ugly. She wears her blonde hair up. Her fierce violet eyes like to dwell on things.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Passionate, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ubada Peyton, Female Half-Orc Sorcerer 3
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 1 Magnifying glass.


Social Check DCs


Immeral Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His black hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and he is a bit of a kleptomaniac

Ideals: Extrovert, Gifted, Fighting. Flaws: Mundane. Bonds: Criminal record. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Immeral Arnuanna, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp.


Social Check DCs


Maiathah Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She wears a tight fitting tan shirt and pants. She has a slight overbite and is overall scrawny. Her red hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.

Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.

Motivation: Expand her business.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Job, Mentor. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Maiathah Xiloscient, Female Elf Sorcerer 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 8 (-1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +0, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 5000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Jak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a white and brown handkerchief worn on his right side. His silver hair is smooth and relatively long. His eyes are blue and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Jak was born on a far northern desert where he grew up under the tutelage of his father, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Immigrant, Rich. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Jak Warmwater, Male Halfling Sorcerer 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 100 pp. Tourmaline (60 gp). 1 Good lock.


Social Check DCs


Fax Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of greataxes on his belt, each one with a aquamarine on the hilt. His crest is scarlet and very short. His gold eyes peer out from beneath his small green hat.

Personality: A skeptical and narcissistic man, Fax's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.

History: The child of a Healer, who enjoyed hunting, Fax was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Doctor.

Motivation: Further expansion of business; and to be a healer again

Ideals: Fighting, Impeccable, Artistic. Flaws: Shy. Bonds: Nature, Job. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Fax Hshhsstoroth, Male Dragonborn Sorcerer 3
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Zaffrab Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has a long red beard with little hanging trinkets. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: He was born in the west. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Lazy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Zaffrab Humplebumple, Male Gnome Sorcerer 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 pp.


Social Check DCs

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