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NPC Generator

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Advanced [show]


Irann Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. She is portly but not overly obese. Her head has been shaved. Her ears are large.

Personality: She never swears and excessively uses polite adverbs when speaking. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She got into the Bounty Hunter business at a young age. In her 16th year, her parents were killed by a drow raid, leaving Irann alone in the world. After a stint in an orphanage, she was adopted. She's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job, Enemies. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Irann Solvenstein, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 30 gp.


Social Check DCs


Cecily Clapham, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her golden hair is slicked back into a classic pompadour. Her eyes are a pleasant violet.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in the west her family was never financially stable. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Flaws: Cynical, Antagonistic. Bonds: Mentor, Poor, Religious. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Cecily Clapham, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 70 gp.


Social Check DCs


Koth Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He has styled his white hair well, parting it to the right. His violet unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: A powerful necromancer made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. During his travels, Koth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Koth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Koth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Mentor, Job, Rich. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Koth Cooper, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an entirely pastel suit with tan socks and a vest with buckled shoes. She wears a Stetson hat to cover her moderate length lavender fur. Her green unseeing eyes seem to look past you.

Personality: She snorts whenever she laughs or is feeling confident. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: She is greedy; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Disease, Greedy. Bonds: Immigrant, Rich. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Three In the Wind, Female Tabaxi Sorcerer 4
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 600 gp.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His chestnut hair has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the west. He was taken from his home at a very young age. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Justice. Bonds: Attractive, Immigrant, Slave, Criminal record. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Gerald Asheton, Male Human Sorcerer 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 17 (+3)16 (+3)
Skills Athletics +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. Banded agate (11 gp).


Social Check DCs


Baern Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears brown painted combat armor at almost all times. His golden hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Philantrophist. Bonds: Attractive, Mentor. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Baern Balderk, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)10 (+0) 11 (+0)4 (-3)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 pp.


Social Check DCs


Eggren Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman wears baggy green pantaloons and a brown scarf. She has moderate length white crest. Her eyes are likewise red.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born several months after her mother was called into army service. Eggren liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She seems to be bored by most things; and she is wracked by social anxiety

Flaws: Secretive, Fearful, Mundane. Bonds: Military, Nature. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eggren Xephyrbahnor, Female Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 600 sp.


Social Check DCs


Kerkad Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His gold crest is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Healer, Kerkad learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Logical, Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kerkad Esstyrlynn, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Emerald Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her fur is cinnamon and curly. Her skin is flawless and her yellow eyes scan people very quickly.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to make almost anything out of random pieces of junk.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. Emerald abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted divine powers by her dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Emerald Fang, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 3 Holy water.


Social Check DCs

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