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NPC Generator

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Advanced [show]


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a grey cloak and cross-gartered blue stockings. She has a long brown ponytail with little hanging trinkets. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. She enjoys reading and quiet.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and several ex partners dislike her way of doing things and want revenge

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Guardian, Mentor. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Oriff Strongheart, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 140 gp.


Social Check DCs


Himo Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He keeps his long red hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic, Justice, Artistic. Flaws: Ugly, Addict. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Himo Iranapha, Male Elf Sorcerer 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. Tiger eye turquoise (6 gp).


Social Check DCs


Merihim Verity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is dark red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He has money and likes to spend it; and a deep hatred of giants

Ideals: Logical. Bonds: Rich, Attractive, Religious, Enemies. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Merihim Verity, Male Tiefling Sorcerer 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 300 sp. Amber (150 gp).


Social Check DCs


Lorilla Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is portly but not overly obese. She wears her brown hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear

Flaws: Fearful. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Lorilla Boondiggles, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 220 gp.


Social Check DCs


Makaria Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears tattered old clothes. Her brown hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Criminal record. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Makaria Calm, Female Tiefling Sorcerer 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Furrele Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman is renowned for her bright green dresses and hats. Her gold crest, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses divination through singing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Furrele took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She was granted druidic powers by her dying sister.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life

Ideals: Opinionated, Gifted. Bonds: Poor, Attractive, Slave, Nature. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Furrele Nemmonis, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Silver pearl (80 gp).


Social Check DCs


Millicent Kenley, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears tattered old clothes. She is tall, broad shouldered and powerfully built. She has no hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a minor phobia of water and hates getting wet.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Millicent Kenley, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Robbie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest and prefers grey and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. She keeps her long black hair kept up in a rat tail. Her eyes, though not visible through her cowl, are amber.

Personality: She acts crazy and hedonistic. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the south to a Laborer, Robbie learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Hedonist, Impulsive, Depressed. Bonds: Job. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Robbie High-hill, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His blonde hair and beard is wavy and long. His fierce violet eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. When Naill reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Lazy. Bonds: Attractive, Nature, Military. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Naill Qualanthri, Male Elf Sorcerer 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp. Jasper (50 gp).


Social Check DCs

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