Marigold Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear. She has a moderate pudge and is not very fit. She sports brown long hair. Her thin eyebrows rest above her beady violet eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born into a rich family. Her mother was a soldier and died while she was still young. Marigold was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Rich, Military. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Great Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His lavender fur is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.
History: Great hails from a village terrorized by giants. His father was a soldier and died while he was still young. Great was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: A deep hatred of giants; and revenge
Ideals: Optimist, Philantrophist. Bonds: Attractive, Enemies, Military. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Magnifying glass.
Thomas Graeme, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his quarterstaff always slung over his shoulder. He wears his blonde hair down. His eyes are a pleasant green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in a small plains village. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Disciplined, Impeccable. Bonds: Immigrant, Nature, Family. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp.
Right-Handed Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large brown jacket. Her white fur has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is witty, but her monotone delivery comes off as unnerving She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Gifted from a young age, Right-Handed studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the south, certain she would find work there.
Motivation: She would like to get married and retire; and she has money and likes to spend it
Ideals: Joker, Entrepeneur, Gifted. Bonds: Immigrant, Rich, Has a crush. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp. Hematite (13 gp).
Lavinia Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears bulky red painted plate armor. She is bald on top and has large auburn tufts of hair around her ears. Her gray eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Miner and was forced into it by her family; and regain custody of her son
Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Family. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp.
Kasdeya Fate, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black deerstalker hat and black clothes. She keeps her blue hair in a flapper bob. Her gold eyes lackadaisically let the world flow into them.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.
History: Her father raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. After a long history of fighting, Kasdeya and her spouse have recently divorced.
Motivation: Her relatives are trying to arrange a marriage; and further expansion of business
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 7
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 4 (-3) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 1d6+4, Ranged -1 / 1d6-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Amnon Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His long purple hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Amnon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Amnon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he has money and likes to spend it
Ideals: Entrepeneur, Philantrophist, Artistic. Bonds: Rich, Criminal record. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Darkwood Buckler.
Avelina Carlton, Female Human [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has shaved her head bald. Her brown eyes dart from person to person.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She comes from a rich northern family. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Shipwright, and she later adopted a second daughter.
Motivation: To reunite with her absent father; and she doesn't get along with people that don't share her tastes
Ideals: Gifted, Joker, Impeccable. Bonds: Rich, Family. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Golden pearl (110 gp).
Balam Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.
History: Gifted from a young age, Balam studied abroad. After coming to the age of reason, Balam took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Stylist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 pp. 1 Climber’s kit.
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