Vonbin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a fancy grey suit. Beneath his clothing is a huge mess of scar tissue. His white hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the west. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast forest. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonbin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire
Ideals: Pacifist, Fighting. Bonds: Attractive, Slave, Nature, Poor. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 290 gp. Sard (40 gp).
Vepar Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is wearing the road beaten gear of a warrior. Her purple hair, when down, is lengthy. Her face is scarred and worn.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered writing. After months of barely getting by, Vepar managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 19 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Azza Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a black tunic with blue highlights, and long brown pants that bunch up around her shoes. She has wavy dark red hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Athletic, Joker, Gifted, Artistic. Bonds: Attractive, Adventurer. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
Birel Eathalena, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a blue feathered hat and blue clothes. She keeps her auburn hair in a pixie cut. She has blue eyes and a blue hat with a yellow feather.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She now mingles about in high society.
Motivation: To reunite with her old friends.
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Delebean Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man sports blue clothing, slightly heavier than average wear, and sports empty pouches on his belt. His tied-back hair is chestnut. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delebean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Selfish, Fearful. Bonds: Rich. Occupation: Assassin
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 20 (+5) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Unvera Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With wild golden hair. Her green eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She is a Lamia in disguise. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She has dedicated herself to building a better village for her children.
Motivation: A deep hatred of illithids; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Joker. Bonds: Adventurer, Immigrant, Enemies. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Makaria Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a well pressed and immaculate suit (or dress). She has styled her silver hair well, parting it to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
Five Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She has dyed her greying brown fur a little too much giving a sharp brown color. She tend to wears goggles to shield her eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her martial abilities were realized during a raid on her village. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Large well-done wool tapestry (100 gp).
Clerebold Ainsley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown tunic with green highlights, and long black pants that bunch up around his shoes, and is pretty ugly. He has styled his red hair well, parting it to the left. His violet eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Clerebold embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.
History: Gifted from a young age, Clerebold studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he wants to get laid
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
