Spring Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She has a moderate pudge and is not very fit. Her long cinnamon fur is drawn into a two foot long braid. She has a tattooed face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a forest tribe. She made a point of taking high paying jobs and getting most of it up front. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and to pay off her debts
Ideals: Philantrophist. Bonds: Rich, Nature, Adventurer, Debt. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 4000 cp.
Malquis Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'5". She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it, and her gloved hand is found clutching a crossbow. Her black hair is styled in orderly dreadlocks. She has several tiny amber earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a great chef.
History: Gifted from a young age, Malquis studied abroad. After coming to the age of reason, Malquis took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Enemies. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Tyna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the north to a Map Maker, Tyna learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now owns her own business.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Passionate. Flaws: Insomniac, PTSD. Bonds: Family, Job. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp.
Oolah Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a robe, a symbol of her god around her neck, and a trident on her belt. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are amber and catlike.
Personality: Always inclined to offer people food she seems plenty friendly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a pair of adventurers, Oolah grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She used her abilities to travel the world and help people.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Gennal Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is matted, messy, and big. He wears an eyepatch.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gennal was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Gennal was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his sister; and he loathes his own lifestyle
Flaws: Ugly, Depressed. Bonds: Family, Job, Military. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Frouse Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with small hat. His red hair is matted, messy, and big. His brown unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Frouse has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss.
Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 8000 cp. 1 Masterwork manacles. 1 Good lock.
Azaki Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his rapier ready. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.
History: Azaki lived on a farm with his father, near the main road leading to a nearby town. Azaki was born on a far northern forest where he grew up under the tutelage of his father, an expert Roofer. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a roofer and was forced into it by his family
Ideals: Fighting, Professionalism. Bonds: Family, Immigrant, Adventurer. Occupation: Roofer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
Elama Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She is wearing a long, blue, dusty cloak. Her tied-back hair is golden. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is overprotective of those who hire her services. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in a small mountains village. Brilliant and gifted she never wanted to apply herself. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has comitted a past crime that haunts her to this day; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Guardian, Nature, Criminal record. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. 1 Bullseye lantern.
Bethrynna Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a yellow coat over a blue low-cut shirt, and a deerstalker hat upon her head. She wears her auburn hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for her, and Bethrynna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Bethrynna lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her sister; and marry her sister to traveling adventurers
Flaws: Shy, Depressed. Bonds: Attractive, Military, Family. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!