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NPC Generator

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Advanced [show]


Arannis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his long auburn hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is a Maurezhi in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Rich, Adventurer. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Arannis Netyoive, Male Elf Sorcerer 2
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)11 (+0) 6 (-2)11 (+0)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 70 pp.


Social Check DCs


Antinua Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her long brown hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She believes the world needs to unite to get rid of gnolls once and for all.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She worked as a nervous Blacksmith and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To end her boredom; and she is greedy

Flaws: Disease, Mundane. Bonds: Job, Enemies, Rich. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Antinua Koehlanna, Female Elf Sorcerer 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp.


Social Check DCs


Damaia Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is black, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Scribe, who enjoyed hunting, Damaia was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Damaia took refuge in the large cave and found the beat up shortspear and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Logical. Flaws: Addict. Bonds: Rich, Attractive, Nature. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Damaia Pursuit, Female Tiefling Sorcerer 1
Medium (4'7") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)18 (+4) 11 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 5000 cp.


Social Check DCs


Oppah Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. She has done her best to style her auburn hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: She is irascible and easily irritated. A true patriot, Oppah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in a small village she learned the ways of the warrior from her father. When Oppah reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oppah Shadowcloak, Female Gnome Sorcerer 2
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Goblin, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1600 sp. 1 Small steel mirror.


Social Check DCs


Birel Evans, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'3" western woman, she is dressed in earthy colors with a violet and black handkerchief worn on her left side. She wears a feathered hat to hide her balding. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food she seems plenty friendly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Blacksmith and found it very stressful. She used her abilities to travel the world and help people.

Motivation: She uses money and sex appeal to get what she needs; and she is unsatisfied with her job

Ideals: Philantrophist. Bonds: Rich, Slave, Job, Attractive. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Birel Evans, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp. Tourmaline (100 gp).


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He is portly but not overly obese. His hair is black and curly. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Scribe, Percival learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Scribe job and began his own company from there.

Motivation: Further expansion of business; and to be a mason again

Ideals: Joker, Extrovert. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Percival Kent, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 13000 cp.


Social Check DCs


Oblar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His black hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.

History: He was born in the west, but his parents moved at a very young age to the north. After coming to the age of reason, Oblar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Sailor for hire.

Motivation: Sabotage a competitor; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Artistic, Gifted. Bonds: Rich, Job, Immigrant. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Oblar Silvereyes, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 0 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 3 (-4)10 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gorbundus Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He has scarlet crest. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gorbundus was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a stylist and was forced into it by his family

Ideals: Athletic, Philantrophist. Bonds: Religious, Family, Debt. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Gorbundus Orexijandilin, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. White pearl (90 gp).


Social Check DCs


Azzakh Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He has blue crest. His gold eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Shoemaker business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he wants to get laid

Ideals: Philantrophist. Bonds: Attractive, Guardian, Job, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Azzakh Caavylteradyn, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. Banded agate (14 gp).


Social Check DCs

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