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NPC Generator

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Advanced [show]


Sekhmet Doom, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green vest and prefers grey and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. Her hair is purple and curly. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She used her abilities to travel the world and help people.

Motivation: She seems to be bored by most things; and she's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Sekhmet Doom, Female Tiefling Sorcerer 2
Medium (4'7") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)17 (+3) 14 (+2)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Isabella Marlowe, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her black hair is knotted and matted. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a habit of throwing herself into exceedingly dangerous situations.

History: Isabella lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school before completing her studies. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their daughter. She worked as a Doctor, and she later adopted a second daughter.

Motivation: To settle down with her crush; and doesn't want to be a doctor and was forced into it by her family

Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Family, Has a crush. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Isabella Marlowe, Female Human Sorcerer 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)8 (-1) 7 (-2)8 (-1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Smoky quartz (20 gp).


Social Check DCs


Shadow Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. He keeps his long beige fur kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Shadow will drive conversation. He has all his life been fascinated with dancing.

History: When he was but 4 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Extrovert, Artistic. Bonds: Immigrant, Adventurer. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Shadow Of Winter, Male Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)16 (+3) 12 (+1)14 (+2)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 70 gp.


Social Check DCs


Astar Charity, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'5" southern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His dark red hair is knotted and matted. His fierce gold eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Painter. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Astar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Astar. Recently he has begun working with bootleggers and crooks.

Motivation: To pay off his debts; and he is a bit of a kleptomaniac

Flaws: Lazy. Bonds: Job, Military, Criminal record, Debt. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Astar Charity, Male Tiefling Sorcerer 3
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)20 (+5)
Skills Performance +7, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1 Disguise kit. 1 Good lock.


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her yellow fur, when down, is lengthy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She loves telling others what to do and how they should feel about things. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She then took over the family business and is one of the better Locksmith for hire.

Motivation: She wants revenge against illithids; and several ex partners dislike her way of doing things and want revenge

Ideals: Opinionated, Gifted. Flaws: Lazy. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Aura In the Wind, Female Tabaxi Sorcerer 2
Medium (4'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cloak In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. Her fur is cinnamon and curly. Her ears are large.

Personality: Eccentric and domineering, Cloak will drive conversation. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was very strict, and drilled into her lessons on being the perfect lady. After months of barely getting by, Cloak managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has money and likes to spend it

Ideals: Extrovert, Gifted, Impeccable. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Cloak In the Wind, Female Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 320 gp. 1 Buckler.


Social Check DCs


Rimmon Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy dark red hair. His half smiles and white eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and find a way to reverse the transformation of his brother

Ideals: Justice. Bonds: Rich, Immigrant, Attractive, Family. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Rimmon Ennui, Male Tiefling Sorcerer 2
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 7 (-2)14 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1800 sp. Obsidian (9 gp). Aquamarine (300 gp). Black pearl (300 gp).


Social Check DCs


Alberich Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has moderate length brown hair. He has a dull look in his blue eyes.

Personality: He dislikes all the random violence that takes place in the west. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family Alberich was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alberich decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Pacifist, Artistic. Flaws: Shy. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Alberich Torunn, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp.


Social Check DCs


Tawar Churchill, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She has styled her chestnut hair well, parting it to the right. Her eyes, though not visible through her cowl, are green.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has all her life been fascinated with singing.

History: She was born several months after her mother was called into army service. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she wants nothing more than to rejoin the army

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Military, Rich. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Tawar Churchill, Female Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)8 (-1) 14 (+2)2 (-4)
Skills Medicine +4, Persuasion -2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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