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NPC Generator

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Advanced [show]


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright red hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Athletic, Joker. Flaws: Terse. Bonds: Rich. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Rodney, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Torinn Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. His long silver crest is drawn into a two foot long braid. He has a dull look in his gold eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Military, Debt. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Torinn Ebynichtomonis, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Eberdeb Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. He wears his brown hair up. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Emotional, Mundane. Bonds: Attractive, Criminal record. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Eberdeb Cobblelob, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Athletics +0, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Jabbie Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered halberd and tarnished quarterstaff as well. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Jabbie Daergel, Male Gnome Sorcerer 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 13000 cp.


Social Check DCs


Folgûm Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a penchant for wearing a ring with an oversized amber on his right hand. His white hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Gardener, but he was a colossal failure. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Religious. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Folgûm Darlington, Male Half-Orc Sorcerer 3
Medium (5'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Stealth +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp. Solid gold idol (200 gp). A roughly beaten golden orb (50 gp). Solid gold idol (200 gp). 1 Disguise kit. 1 Climber’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Norman Darlington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His hair is short and golden. His eyes are green and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of goblins once and for all.

History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Flaws: Disease. Bonds: Attractive, Enemies, Mentor, Poor. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Norman Darlington, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills Performance +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp. Jade (110 gp). 4 Antitoxin.


Social Check DCs


Leaf Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses in pastel turtlenecks beneath a green coat with black slacks. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their daughter. She worked as a Performer, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Fighting. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Leaf Thundercloud, Female Tabaxi Sorcerer 3
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: A roughly beaten golden orb (150 gp).


Social Check DCs


Azza Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses well, typically a more casual-formal manner. Her chestnut hair is smooth and relatively long. Her eyes are gold and she is always smoking a pipe.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Detective

Voice: Whispers

Attributes [hide]

Azza Destiny, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Seven Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy pastel pantaloons and a grey scarf. She is physically well-built. She has done her best to style her beige fur to look like a famous performer. Her green eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. Her first spouse was a Layabout, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has set out to sabotage the competition.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and her relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Rich, Family, Job, Enemies. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Seven Of Spirit, Female Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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