Vanuath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly greatswords and flails. His blonde hair is braided into rings. His skin is flawless and his green eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Courier for hire.
Motivation: To be a Barber again; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Selfish. Bonds: Criminal record, Attractive, Job. Occupation: Courier
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Barendd Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple grey robe with white stripes complete with hood. He sports a flattop hair cut. His amber eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the east. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the east his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist, Persistence. Bonds: Poor, Criminal record, Nature. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Lance Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly glaives and scythes. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Lance was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: A rival would like him out of the picture; and he wants revenge against dire rats
Flaws: Ugly. Bonds: Criminal record, Enemies, Rich, Job. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Deep blue spinel (300 gp). Carnelian (50 gp). Chrysoprase (50 gp).
Kellen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright blue suits and hats. He has chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.
History: Kellen lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. He has since lost track of the people in his past.
Motivation: To unite with his sister; and to end his boredom
Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Attractive, Religious, Family. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. Large well-done wool tapestry (300 gp).
Matilda Oakley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in a clean brown cloak covering her clean studded leather. With bright chestnut hair. Her hazel eyes are slightly larger than normal.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their son. She worked as a Animal Trainer, and she later adopted a second son.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and marry her brother to traveling adventurers
Ideals: Joker. Bonds: Has a crush, Immigrant, Family, Criminal record. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp.
Emerald Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a brown tunic with white highlights, and long pastel pants that bunch up around her shoes. Her white fur is heavily combed to the left. Her green eyes dart from person to person.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Entrepeneur. Flaws: Secretive, Disease. Bonds: Military, Job. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 sp.
Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His hair is chestnut and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Fargrim was born with his mother's beautiful face. Fargrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Racist, Disease. Bonds: Attractive, Slave, Nature, Adventurer. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Two Llamas Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is brown and very short. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Two Llamas took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Sabotage a competitor; and to find somewhere to settle down
Ideals: Impeccable, Artistic, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Alain Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a red poncho over her likewise colored trousers and shirt. Her white hair is matted, messy, and big. Her gray eyes are slightly larger than normal.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was born the only child of a wealthy merchant. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. Jade (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!