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NPC Generator

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Advanced [show]


Dadalan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a long, black cloak, and sports empty pouches on his belt. He keeps his blue crest in a flapper bob. His red eyes peer out from beneath his feathered black hat.

Personality: Eccentric and domineering, Dadalan will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Junk Dealer, Dadalan learned a great deal about his mother's area of expertise. Dadalan was born on a far northern island where he grew up under the tutelage of his mother, an expert Junk Dealer. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Extrovert, Gifted, Impeccable. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Dadalan Raghthroknaar, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp. Hematite (9 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Syllin Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She wears her auburn hair up. Her green eyes are passionate and lively.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She does not trust anyone and sleeps with one eye open.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Syllin reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Dragonborn people; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Racist, Insomniac. Bonds: Military. Occupation: Layabout

Voice: American accent

Attributes [hide]

Syllin Iranapha, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Silver chalice with lapis lazuli gems (30 gp). 1 Banded mail.


Social Check DCs


Thamior Iranapha, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a blue coat over a brown low-cut shirt, and a top hat upon his head, he is not a threatening figure. His hair is long and silver with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He wears a mask on his face.

Personality: Thamior wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Thamior took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Disciplined, Gifted, Logical. Flaws: Addict, Mundane. Occupation: Weaver

Voice: French accent

Attributes [hide]

Thamior Iranapha, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Pink pearl (100 gp).


Social Check DCs


Pallabar Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His chestnut hair is kept up in a ponytail inside a small hat. His gray eyes are passionate and lively.

Personality: He has always had a great fascination with Half-Orc culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He became a Armorer soon after.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Joker, Artistic. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Pallabar Fiddlefen, Male Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp. Deep green spinel (120 gp).


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He is wearing a long, grey cloak, and his gloved hand is found clutching a lance. His hair is silver and curly. His green eyes dart from person to person.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Nuraval was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nuraval decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Engraver for hire.

Motivation: He feels that his past leaves him morally obligated to help; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Job, Immigrant, Religious, Criminal record. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Nuraval Fallack, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 140 pp.


Social Check DCs


Valafar Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries longswords. His hair is silver, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Cartwright.

Motivation: To be a Sculptor again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Enemies, Poor, Job. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Valafar Charisma, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 17 (+3)15 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 250 gp. 1 Banded mail.


Social Check DCs


Quespa Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a black coat. Her crest is rusty and curly. She wears a mask on her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Quespa is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her brother recently and the two have been together since.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Antagonistic, Ugly. Bonds: Family, Criminal record, Rich. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quespa Verthisathurgiesh, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp.


Social Check DCs


Dondon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His tied-back hair is blonde. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Dondon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, In love, Military. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Dondon Brightmoon, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 7 (-2)9 (-1)
Skills Persuasion +1, Survival +0
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp. Amethyst (80 gp).


Social Check DCs


Ekemon Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His black hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly. Bonds: Slave, Religious, Enemies. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Ekemon Agility, Male Tiefling Sorcerer 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp. Hematite (6 gp).


Social Check DCs

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