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NPC Generator

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Advanced [show]


Patrin Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His green crest is heavily combed to the right. His eyes are likewise gold.

Personality: Calm and collected, he is a well trained Knight. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Patrin lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Flaws: Hedonist. Bonds: Attractive, Job, Family, Guardian. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Patrin Baharoosh, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 7 (-2)8 (-1)
Skills Arcana +4, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 150 gp.


Social Check DCs


Pearl Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in a clean white cloak covering her clean studded leather. Her white hair is thinning but still full. Her eyes are green and beady.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a minor phobia of water and hates getting wet.

History: She was born a particularly ugly child, much to the horror of her parents. In her youth she was a Guard, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Secretive, Fearful, PTSD. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Pearl Wiseacre, Female Halfling Sorcerer 2
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 30 pp. 1 Good lock.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears brown painted combat armor at almost all times. His beige fur, when down, is lengthy. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Leaf was born on a far southern plains where he grew up under the tutelage of his father, an expert Masseuse. He left for the south, certain he would find work there.

Motivation: Tabaxi compassion; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Leaf Candle, Male Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 5000 cp.


Social Check DCs


Igden Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his silver hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Lazy. Bonds: Rich, Enemies. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Igden Beren, Male Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)11 (+0) 8 (-1)17 (+3)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 230 gp.


Social Check DCs


Audhild Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and is typically in her Servant uniform. Her skin is also unnaturally pale. She wears her auburn hair up. Her hazel eyes are slightly larger than normal.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to loving parents in a slum to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. She now owns her own business.

Motivation: Expand her business.

Ideals: Opinionated. Flaws: Ugly, Emotional. Bonds: Job, Poor. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Audhild Strongheart, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Azaki Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has styled his white hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful brothel owner made him what he is. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Opinionated, Justice. Bonds: Mentor, Job, Adventurer. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Azaki Cooper, Male Half-Elf Sorcerer 3
Medium (4'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 80 pp.


Social Check DCs


Pyra Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. Her purple hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Shoemaker, her father struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Spy kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Criminal record, Poor. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Pyra Tranquil, Female Tiefling Sorcerer 1
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)6 (-2) 11 (+0)13 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp. 1 Magnifying glass.


Social Check DCs


Euphemia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears rags and sports a simple walking cane. She has a hunchback. She has a long brown ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Euphemia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Euphemia TellPenny, Female Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 3 Holy water.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, and a wedding ring on his left hand. His hair is brown and very short. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.

History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Erky never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Poor. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Erky Wildwander, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Red-brown spinel (100 gp). Malachite (8 gp). Deep green spinel (100 gp).


Social Check DCs

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