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NPC Generator

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Advanced [show]


Birel Plemens, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, and she perpetually has her sickle ready. Her white hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Birel was born with her father's beautiful face. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Religious. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Birel Plemens, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1 Banded mail.


Social Check DCs


Findex Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black tunic with white highlights, and long yellow pants that bunch up around her shoes. She has a moderate pudge and is not very fit. She keeps her silver crest in a flapper bob. Her eyes are likewise gold.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Cook, Findex learned a great deal about her mother's area of expertise. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice, Gifted. Flaws: Cynical. Bonds: Job, Criminal record. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Findex Jharthraxyn, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)7 (-2) 9 (-1)14 (+2)
Skills Nature +0, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Rose (80 gp).


Social Check DCs


Buvvie Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This western woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her clothes are grease stained in places. She has dyed her greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: While she acts the brute, she is far gentler than she would appear. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Poor, Immigrant. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Buvvie Oomtrowl, Female Gnome Sorcerer 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Just what you see.


Social Check DCs


Herleva Yeardley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a robe, a symbol of death around her neck, and a longsword on her belt. She has red hair. Her violet unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Herleva hails from a village terrorized by illithids. A freak accident while working with her Junk Dealer mother left her crippled. She was always very intelligent and has formed a secret society of specialists.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Joker. Flaws: Disease, Secretive. Bonds: Enemies. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Herleva Yeardley, Female Human Sorcerer 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. Jasper (30 gp).


Social Check DCs


Cressel Horror, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His Stetson hat is riddled with cuts and holes. His gold eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Cressel was born the youngest of three triplets. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Family. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Cressel Horror, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 7
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 70 gp.


Social Check DCs


Wymar Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He wears his white hair up in a very large beehive style do. His eyes are likewise brown.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Wymar was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Wymar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Expand his business.

Bonds: Attractive, Immigrant, Criminal record, Rich, Job. Occupation: Fisher

Voice: French accent

Attributes [hide]

Wymar Xiloscient, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)6 (-2) 17 (+3)12 (+1)
Skills Athletics +4, History +0
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. Citrine (80 gp). 1 Average lock.


Social Check DCs


Karash Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Merchant profession.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Karash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well.

Ideals: Impeccable, Fighting. Bonds: Rich, Job, Family. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Karash Halsey, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)6 (-2) 9 (-1)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp. Rhodochrosite (13 gp). 1 Chain shirt.


Social Check DCs


Ethereal Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'6". He is wearing a long, pastel, dusty cloak, and his gloved hand is found clutching a sai. His beige fur is long and unkept. His eyes are yellow.

Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. When Ethereal reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Insane, Greedy. Bonds: Rich, Military. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Ethereal Shore, Male Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. Smoky quartz (20 gp). Rock crystal (20 gp).


Social Check DCs


Joser Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in white turtlenecks beneath a blue coat with black slacks. His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Sensitive. Bonds: Poor, Mentor. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Joser Hogcollar, Male Halfling Sorcerer 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)16 (+3) 9 (-1)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A roughly beaten golden orb (90 gp).


Social Check DCs

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