Senteq Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tight fitting blue shirt and pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has no hair. His fierce hazel eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Mamnen Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and dark red. He is very pretty but has cold, dead eyes.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Detective, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Fearful. Bonds: Attractive, Religious, Poor. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Adelaide Marlowe, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is typically in her Marshal uniform. Her red hair is heavily combed to the right. Her eyes are gray and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: Doesn't want to be a Marshal and was forced into it by her family; and to be a miner again
Ideals: Optimist, Fighting, Philantrophist. Bonds: Job, Family. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Kelter Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. With bright golden hair and a scraggly beard. He has a dull look in his violet eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Greedy, Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 30 pp. Deep blue spinel (300 gp). Alexandrite (300 gp).
Mishann Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of shortspears on her belt, each one with a jet on the hilt. Her bronze crest is heavily combed to the right. Her gold eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Mishann embodies much of what other species detest in the Dragonborns. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: From birth she was tutored by a cruel and relentless mentor. Mishann was born on a far eastern forest where she grew up under the tutelage of her father, an expert Seamstress. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Mentor. Occupation: Seamstress
Voice: French accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Rose Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a kukri. She has wavy white hair. Her fierce gray eyes like to dwell on things.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Rose managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Money/treasure.
Flaws: Greedy, Shy. Bonds: Rich, Immigrant, Criminal record. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Mormo Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His hair is short and black. His eyes are red and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. By chance he met his brother recently and the two have been together since.
Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers
Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Family, Rich. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Loopmottin Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair has been sun bleached extensively. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Loopmottin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Loopmottin. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable.
Ideals: Opinionated, Logical. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Infernal, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Tourmaline (160 gp).
Kite Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears many layers of old clothing at all times. His white fur is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.
History: He was born at the edge of vast island. His arcane abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Fletcher.
Motivation: To be a Bellfounder again.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Job. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 gp.
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