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NPC Generator

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Advanced [show]


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts, and carries bows. His fur is red, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Military. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Windy In the Morning, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 340 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Art In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown, dusty cloak. Her yellow fur is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When she was but 5 years old her parents immigrated from the east. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and she feels kind of lost in life

Ideals: Athletic, Philantrophist, Logical. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Art In the Wind, Female Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 7 (-2)16 (+3)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1800 sp.


Social Check DCs


Gunnloda Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. Her auburn hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Gunnloda was born in the west. At a young age she loved to build and create. While studying, she fell in love. They married and had a son. Some 4 years later her spouse died after the birth of her son. Heartbroken, Gunnloda never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Justice, Persistence. Flaws: Insomniac. Bonds: Attractive, In love. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Gunnloda Eversharp, Female Dwarf Sorcerer 3
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2800 sp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Resh York, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Barrister in town.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has worked as a Barrister like his mother before him.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Insane, Mundane. Bonds: Job. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Resh York, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Mûzglob Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears white painted combat armor at almost all times. He keeps his black hair in a pixie cut. He has blue eyes and a white hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Mûzglob was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Criminal record, Attractive. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Mûzglob Hadleigh, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Athletics +6, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Coral (150 gp). 1 Banded mail.


Social Check DCs


Sapply Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His eyes are likewise green.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Unemployed mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and to be a unemployed again

Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Job, In love. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Sapply Scheppen, Male Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Aquan, Infernal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 150 gp.


Social Check DCs


Naal Rothenel, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naal took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Family. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Naal Rothenel, Male Elf Sorcerer 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Bloodstone (80 gp). 1 Darkwood Buckler.


Social Check DCs


Clerebold Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Slave, Family. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Clerebold Wilberforce, Male Human Sorcerer 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)15 (+2) 12 (+1)9 (-1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 140 gp.


Social Check DCs


Percival Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly tridents and falchions. His chestnut hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Percival was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Slave Trader soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Insane, Antagonistic. Bonds: Criminal record, Job. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Percival Larson, Male Half-Elf Sorcerer 2
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 pp.


Social Check DCs

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