Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his red robe and has his greatsword always slung over his shoulder. His silver hair is kept up in a ponytail inside a small hat. His hazel eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born in the south. Bucklal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bucklal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the south, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Artistic. Bonds: Poor, Criminal record, Family, Immigrant. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Modean Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is typically in his Blacksmith uniform. His clothes are grease stained in places. His hair is blue and very short. He has a dull look in his white eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic, Racist. Bonds: Job, Poor, Immigrant. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Freshwater pearl (8 gp). Obsidian (8 gp).
Azzakh Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Azzakh embodies much of what other species detest in the Dragonborns. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the west, but his parents moved at a very young age to the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Rich, Immigrant. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp.
Ida Wordsworth, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing, and she perpetually has her monstrous two handed axe ready. With wild black hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Cartwright in town.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Gifted. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. Rhodochrosite (5 gp).
Gurdis Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. Her auburn hair is cut short. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Gurdis hails from a village terrorized by brigands. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Enemies. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Cloth of gold vestments (120 gp). 1 Good lock.
Bardryn Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her long white hair is drawn into a two foot long braid. She has amber eyes and a grey hat with a white feather.
Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. Animals are drawn to her, and she is able to talk to them.
History: She was born several months after her mother was called into army service. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Greedy. Bonds: Job, Military, Rich. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 80 gp.
Audhild Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a grey suit, pastel shirt, and violet tie. Her hair is long and black with streaks of chestnut, and is pulled back with small grey clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Gifted from a young age, Audhild studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Ruler.
Motivation: To prove her worth to the world; and to end her boredom
Ideals: Gifted. Flaws: Mundane, Antagonistic, Impulsive. Bonds: Job. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Chain shirt.
Jacoba Northcott, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears professional attire. She wears her hair in dreadlocks. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is irascible and easily irritated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp. 1 Everburning torch.
Nora Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and carries nunchakus. Her hair is cut close to her head. She is baby faced.
Personality: Always inclined to offer people food she seems plenty friendly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her father was very strict, and drilled into her lessons on being the perfect lady. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She is compelled to act according to her religious beliefs; and someone believes her a fraud
Ideals: Fighting, Philantrophist, Impeccable. Bonds: Religious, Enemies. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 5 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Moonstone (60 gp). Coral (40 gp). Onyx (60 gp).
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