Orsik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Orsik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the west. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Disciplined. Bonds: Poor, Attractive, Family, Immigrant, Criminal record. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 270 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Half-Plate.
Katherine Hartford, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large grey jacket. Her auburn hair is lengthy and is close to two feet long. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born several months after her mother was called into army service. Her childhood dream was to be a Painter, but she was a colossal failure. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Depressed, Fearful. Bonds: Attractive, Military, Job. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Art Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tight fitting clothing which further accentuates her frame. Her black fur is drawn into a tight pony tail with a card scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Art lived on a farm with her mother, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Shepherd.
Motivation: Her spouse's relatives view her with great suspicion.
Bonds: Attractive, Job, Immigrant, Family. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 sp.
Menny Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. She has white hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with painting.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Miller
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Nagrette Beverly, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, she is not a threatening figure. Her tied-back hair is white. She wears large thick round spectacles.
Personality: She has a massive crush on the younger sibling of the Laborer who has hired her part-time. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born into a rich family. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. By chance she met her brother recently and the two have been together since.
Motivation: A deep hatred of orcs; and she has a crush on the local miner
Ideals: Entrepeneur. Bonds: Rich, Has a crush, Enemies, Family. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Masterwork Common Melee.
Gadreel Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a black shirt with thin yellow vertical stripes and white pants. She has a penchant for wearing a ring with an oversized jet on her left hand. Her white hair is greasy and uncared for. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invites people to come help in her community garden.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Bimpnottin Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" western woman, she wears light armors faded through time and improper care. She has wavy blonde hair. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She can speak with the recently deceased. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a Dyer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted necromantic powers by her dying brother.
Motivation: To get a good night's sleep; and she is wracked by social anxiety
Ideals: Gifted, Artistic. Bonds: Attractive, Poor. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 sp.
Ermina Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a violet suit, brown shirt, and green tie. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She enjoys reading and quiet.
History: Ermina was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. Cloth of gold vestments (160 gp). 1 Masterwork Thieves’ tools.
Lone Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, brown cloak. His red fur is singed and shortened. He has a dull look in his yellow eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Flaws: Ugly, Secretive. Bonds: Rich, Adventurer. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!