Sammal Guile, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy black pantaloons and a green scarf. His blue hair is kept up in a ponytail inside a top hat. His gold eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Soapmaker, but he was a colossal failure. After a long history of fighting, Sammal and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Shy, Mundane, Antagonistic. Bonds: Job, Criminal record. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vondal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. With bright red hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and an old rival family wants him found
Ideals: Optimist, Artistic. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Two Llamas On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his gray fur. His hazel unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Two Llamas has worked very hard to control his curse. He was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Disease, Secretive. Bonds: Attractive. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Sybil Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a yellow shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She keeps her auburn hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of northern immigrants she idolized her father. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She left for the north, certain she would find work there.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Flaws: Insomniac, Racist, Fearful. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp.
Anthony Nibley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His feathered hat is riddled with cuts and holes. His amber eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Anthony was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Slave. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp. Eye agate (14 gp).
Ridaro Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an entirely violet suit with green socks and a vest with buckled shoes. She has silver hair. Her blue eyes are slightly larger than normal.
Personality: Ridaro hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Ridaro is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Ridaro was raised in a hard working conservative environment. Ridaro abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Hunter soon after.
Motivation: Sabotage a competitor; and marry her brother to traveling adventurers
Ideals: Artistic. Bonds: Immigrant, Family, Job, Adventurer. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4 Smokesticks.
Gimble Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his dagger always slung over his shoulder. He has a slight overbite and is overall scrawny. He is bald on top and has large chestnut tufts of hair around his ears. His green eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Roofer, his mother struggled to pay the bills. Gimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Roofer again.
Flaws: Ugly, Selfish. Bonds: Immigrant, Poor, Nature. Occupation: Architect
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Half-Plate.
Sekhmet Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a lot of dark rich colors, with gold accents. Her hair is purple and curly. Her silver eyes peer out from beneath her Stetson black hat.
Personality: She exudes charisma. She is a tour de force of persuasion. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to loving parents in a slum to the east. Sekhmet was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sekhmet decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Server kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Server
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
Werydd Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is kept up in a ponytail inside a broad hat. Her eyes are a pleasant violet.
Personality: She has a massive crush on the younger sibling of the Bounty Hunter who has hired her part-time. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in a small village she learned the ways of the warrior from her father. Werydd abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is compelled to act according to her religious beliefs; and she has a crush on the local guard
Ideals: Professionalism, Fighting. Bonds: Has a crush, Adventurer, Religious. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
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