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NPC Generator

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Advanced [show]


Medrash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His gold crest is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of southern immigrants he idolized his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: Someone believes him a fraud; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Immigrant, Enemies. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Medrash Ghaallixirn, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Valafar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy dark red hair. His eyes, though not visible through his cowl, are silver.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Gifted from a young age, Valafar studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Ideals: Pacifist, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Valafar Entropy, Male Tiefling Sorcerer 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Orc, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 180 gp.


Social Check DCs


Mugrunden Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of his god around his neck, and a axe on his belt, and is pretty ugly. His green crest is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mugrunden took refuge in the large cave and found the beat up axe and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and to end his boredom

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Mugrunden Kerrhylon, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Egelina Weld, Female Human [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered grey stockings. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is kept up in a ponytail inside a broad hat. She is baby faced.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also is a firm believer in the womanly ideal.

History: She was born to a criminal king-pin and mafia family Over the years she perfected her riding and shooting skills. She has been saving her money to try and buy her brother's freedom.

Motivation: Her relatives are trying to arrange a marriage; and meet up once more with her childhood friend

Flaws: Impulsive. Bonds: Criminal record, Nature, Family, Adventurer. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Egelina Weld, Female Human Sorcerer 2
Medium (4'8") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gargax Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His brass crest is greasy and uncared for. His eyes are red and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Sculptor business at a young age. He worked as a nervous Sculptor and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Gargax Daardendrian, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 4 (-3)16 (+3)
Skills Acrobatics +2, Insight -1
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Diesa Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. Her white hair is thinning but still full. Her face is scarred and worn.

Personality: This woman loves singing and to teach people singing more than just about anything. When she's not drinking or sleeping the drinks off, she's doing singing.

History: When she was but 3 years old her parents immigrated from the north. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Diesa Goldfinder, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 10 (+0)4 (-3)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp. Jet (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Neega Chester, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly swords and sickles. She wears her brown hair up. Her amber eyes dart from person to person.

Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She is obsessed with a lost civilization.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Neega Chester, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Yvonne Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and tan robe with the hood down. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a clover on it. She wears her auburn hair down. Her eyes are likewise blue.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Cook arts, while her mother instructed her in etiquette, music and courtly manner. She has had some formal music training, and achieved minor success. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Artistic. Flaws: Shy, Secretive. Bonds: Rich, Job. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Yvonne Staurheim, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 10 (+0)3 (-4)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of bows on his belt, each one with a opal on the hilt. His silver hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: Bucklal was born the youngest of three triplets. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Bucklal Tealeaf, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)17 (+3) 10 (+0)7 (-2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnoll, Aquan
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 190 gp. Large well-done wool tapestry (600 gp). 1 Masterwork studded leather.


Social Check DCs

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