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NPC Generator

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Advanced [show]


Five Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is wearing a long, brown, dusty cloak. Her red fur is thinning but still full. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Five is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Extrovert, Athletic. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Five Of Snakes, Female Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 11 (+0)11 (+0) 7 (-2)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Eleanor Westcott, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She has a long black ponytail with little hanging trinkets. She has gray eyes and a grey hat with a white feather.

Personality: Eleanor is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has built up a small fortune and can afford her own way.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Extrovert, Justice. Bonds: Nature, Rich, In love. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Eleanor Westcott, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)8 (-1) 12 (+1)18 (+4)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Vadania Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She sports tan clothing, slightly heavier than average wear. She has a slight overbite and is overall scrawny. Her hair is brown, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Vadania will drive conversation. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a criminal king-pin and mafia family Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Regain custody of her daughter; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert, Persistence. Bonds: Attractive, Family, Criminal record. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Vadania Xistsrith, Female Elf Sorcerer 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)6 (-2) 12 (+1)7 (-2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Tourmaline (110 gp).


Social Check DCs


Azza Fright, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has dark red hair. Her black eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.

History: She was raised by priests from a young age. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Religious, Mentor. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Azza Fright, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills History +3, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp.


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Beneath her clothing is a huge mess of scar tissue. Her fur is cut close to her head. She has a dull look in her amber eyes.

Personality: She snorts whenever she laughs or is feeling confident. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Interpreter business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now spends her time doing works of charity.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and sabotage a competitor

Ideals: Philantrophist. Flaws: Secretive. Bonds: Slave, Job, Criminal record. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Sun Plume, Female Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 130 pp. 1 Half-Plate.


Social Check DCs


Tomph Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black armored body suit, with a simple green line shooting up and back down. She keeps her auburn hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Insane. Bonds: Criminal record. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Tomph Beckwith, Female Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 12 (+1)7 (-2) 13 (+1)15 (+2)
Skills History +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Eridred Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. She wears her hair in dreadlocks. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a font of random trivia from the lore and stories she has discovered

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Dyer like her father before her.

Motivation: She's repulsed by the PC; and her religion dominates her actions

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Eridred Glanhig, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)12 (+1) 7 (-2)14 (+2)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 11000 cp.


Social Check DCs


Chad Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Bounty Hunter. He has chestnut hair. His ears are large.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the north, certain he would find work there.

Motivation: He is content; and many gnolls want him driven away

Flaws: Ugly, Insane, Mundane. Bonds: Enemies, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Chad Withrethin, Male Half-Elf Sorcerer 2
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Mantus Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is silver, silky, and of moderate length. He has several tiny sapphire earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mantus was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mantus decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Mantus managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Rich, Criminal record. Occupation: Miller

Voice: Whispers

Attributes [hide]

Mantus Fate, Male Tiefling Sorcerer 2
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 10 (+0)16 (+3)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 320 gp.


Social Check DCs

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