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NPC Generator

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Advanced [show]


Jezean Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'6" and is a bit bulky. She is very muscular particularly in the legs. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her copper crest is lengthy and is close to two feet long. Her eyes are gold.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of western immigrants she idolized her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and wants to raise her children well

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Jezean Baharoosh, Female Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


Donaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, black, dusty cloak. His crest is brass and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them

History: Donaar was born with his mother's beautiful face. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: A deep hatred of goblins.

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Attractive. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Donaar Ebynichtomonis, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Silver chalice with lapis lazuli gems (170 gp). 1 Banded mail.


Social Check DCs


Naill Hanali, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Fortune-teller like his mother before him.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Rich, Attractive. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Naill Hanali, Male Elf Sorcerer 2
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)8 (-1) 11 (+0)12 (+1)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Trym High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She keeps her long brown hair kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Trym grew up listening to her mother's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and retire the richest woman in the west

Ideals: Entrepeneur. Flaws: Sensitive, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Trym High-hill, Female Halfling Sorcerer 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp.


Social Check DCs


Gerard Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. His long auburn hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Selfish, Antagonistic. Bonds: Mentor. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Gerard Wallace, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 gp. Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Griselda Garfield, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a brown vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, marred by beers. Her broad hat is riddled with cuts and holes. She has several tiny topaz earrings on each ear.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a small toy that she constantly fidgets with.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miller arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Griselda Garfield, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1000 cp. Malachite (16 gp).


Social Check DCs


Watson Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of shields on his belt, each one with a ruby on the hilt. He keeps his auburn hair in a pixie cut. His half smiles and green eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Watson took refuge in the large cave and found the beat up shield and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Watson Kettlewhistle, Male Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 17 (+3)14 (+2) 17 (+3)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krimmon Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is kept up in a ponytail inside a deerstalker hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to get laid

Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Adventurer, Has a crush. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Krimmon Stonebridge, Male Halfling Sorcerer 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp.


Social Check DCs


Traki Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy violet pantaloons and a brown scarf. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Shepherd, but he got bored and became a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: To be a Shepherd again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Traki Crosis, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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