Pijjirik Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a green vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his white crest well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Ugly, Disease. Bonds: Has a crush, Job, Adventurer. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Jet (150 gp).
Ilde Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a grey armored body suit, with a simple white line shooting up and back down. Her golden hair is styled in orderly dreadlocks. She is baby faced.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Ilde was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants nothing more than to rejoin the army
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Military. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. 3 Holy water.
Quilla Turen, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. She has dyed her greying brown hair a little too much giving a sharp brown color. She wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in the east her family was never financially stable. She married young, but lost her spouse to brigands. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She loathes her own lifestyle; and many brigands want her driven away
Ideals: Professionalism. Flaws: Insomniac, Depressed. Bonds: Poor, Enemies. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Althaea Nailo, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is portly but not overly obese. Her brown hair is heavily combed to the left. Her hazel eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born on a small isolated farm. She found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting. Flaws: Fearful. Bonds: Religious, Nature, Adventurer. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Aasathra Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a weathered and beat up set of banded mail beneath an oversized green coat. She keeps her long copper crest kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Farmer, but she got bored and became a Banker. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Regain custody of her son.
Bonds: Job, Family, Military, Adventurer. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Gomory Peace, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She is renowned for her bright green dresses and hats. She has no hair. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is harsh and unforgiving.
History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Gomory was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Gomory's mother didn't care for her much, and the feeling was mutual. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her absent mother; and doesn't want to be a sellsword and was forced into it by her family
Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor, Family. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Habor Pride, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'7". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a falchion. He wears a colorful flower in his black hair. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Habor and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Jet (90 gp).
Rangrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His brown hair is lengthy. His gray eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Rangrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother
Flaws: Shy. Bonds: Attractive, Family, Religious, Adventurer, Job. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Borgu Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and carries nunchakus. He wears his hair in dreadlocks. His eyes are violet and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Borgu fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Family. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
