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NPC Generator

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Advanced [show]


Jak Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sculptor. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. His violet eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Jak Wildheart, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 200 gp.


Social Check DCs


Arnold Wade, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Sailor business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Job, Criminal record. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Wade, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Gimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is braided into rings. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Addict, Insomniac. Bonds: Attractive, Rich. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Gimble Cobblelob, Male Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. Chrysoberyl (80 gp).


Social Check DCs


Emeny Spaulding, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a robe, a symbol of death around her neck, and a whip on her belt. She sports auburn long hair. Her hazel eyes are slightly larger than normal.

Personality: Emeny wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She works hard and plays hard.

History: Sold as a small child to a necromancer, Emeny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Mentor, Criminal record. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Emeny Spaulding, Female Human Sorcerer 2
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 70 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunnloda Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is generally shirtless and showing off her tattooed chest. With bright golden hair. She has a dull look in her green eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born to a pair of adventurers, Gunnloda grew up listening to her mother's many stories. A freak accident while working with her Glassblower mother left her crippled. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is compelled to act according to her religious beliefs; and seeks redemption

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Criminal record, Adventurer, Religious. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Gunnloda Brawnanvil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)5 (-3) 8 (-1)10 (+0)
Skills Arcana -1, History -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a brown suit, grey shirt, and violet tie. He wears a broad hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Professionalism, Gifted. Flaws: Greedy. Bonds: Attractive, Nature. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)16 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Abyssal, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1900 sp. Jet (50 gp). Freshwater pearl (7 gp). Bloodstone (30 gp).


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is long and unkept. His fierce gray eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Joser was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Enemies, Poor. Occupation: Beggar

Voice: French accent

Attributes [hide]

Joser Sunmeadow, Male Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 15 (+2)18 (+4)
Skills Deception +6, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp.


Social Check DCs


Mara Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this woman wears a tan vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her tan boots flare out at the collars. She wears a deerstalker hat to hide her balding. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a slaver, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Mara took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Greedy, Forgetful. Bonds: Attractive, Mentor. Occupation: Slave Trader

Voice: Jamaican accent

Attributes [hide]

Mara Qualanthri, Female Elf Sorcerer 2
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Zâthra Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Mason. He has auburn hair. His brown eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Terse. Bonds: Poor, Slave, Nature, Adventurer. Occupation: Mason

Voice: German accent

Attributes [hide]

Zâthra Branson, Male Half-Orc Sorcerer 2
Medium (5'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 5 (-3)7 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 pp.


Social Check DCs

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