Bolhild Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has gleaming, smiling brown eyes.
Personality: Bolhild is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bolhild is combative with any and all who dare try her patience in the slightest.
History: She was born several months after her father was called into army service. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Extrovert, Justice. Bonds: Immigrant, Military, Adventurer. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Tordrid Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak. Her golden hair is cut jaggedly and amateurishly. Her amber eyes are passionate and lively.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer, Debt. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 9000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Adrie Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. Her hair is long and blonde with streaks of white, and is pulled back with small tan clips. She wears round tiny glasses practically rammed into her face.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She receives visions of the future at random moments
History: Born to a Ploughman, her mother struggled to pay the bills. After coming to the age of reason, Adrie took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture.
Ideals: Gifted. Bonds: Enemies, Poor, Criminal record. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Large well-done wool tapestry (200 gp). 1 Chain shirt.
Norkruuth Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, black, dusty cloak. His green crest is kept up in a ponytail inside a small hat. His red unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Norkruuth will drive conversation. He is a very good compulsive liar and kleptomaniac.
History: He served in the navy to pay for his family's outstanding loans. Norkruuth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norkruuth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Military. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Ignan, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Deep green spinel (70 gp).
Maegan Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears a robe, a symbol of luck around her neck, and a kukri on her belt. She is tall, broad shouldered and powerfully built. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Maegan is combative with any and all who dare try her patience in the slightest.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Maegan's homeland. Maegan decided to take the middle way and become a bodyguard. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Undercommon, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Three Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a pastel vest and prefers grey and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. Her black fur is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Three was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her daughter.
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Immigrant, Family. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Rathkran Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. His crest is short and white. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He left for the north, certain he would find work there.
Motivation: He wants to meet his childhood hero; and seeks redemption
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Chain shirt.
Ernest Wilberforce, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His hair is black and very short. He has brown eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.
History: Ernest hails from a village terrorized by drow. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Flaws: Antagonistic. Bonds: Adventurer, Enemies, Family. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1800 sp.
Bolhild Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears professional attire. She is muscular with a powerful set of arms. Her hair is red and curly. Her eyes are green and catlike.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The war was a terrible time for her, and Bolhild does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: The child of western immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Bolhild was left her mother's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 6000 cp.
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