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NPC Generator

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Advanced [show]


Theobald Hastings, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His blonde hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Tanner, his father struggled to pay the bills. After coming to the age of reason, Theobald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Theobald Hastings, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Amber (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Riswynn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in grey turtlenecks beneath a white coat with black slacks. She is portly but not overly obese. She wears her white hair down. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Cartwright profession.

History: She got into the Barrister business at a young age. She was taken from her home at a very young age. She inherited the family business which she has now maintained for 11 years.

Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Flaws: Cynical. Bonds: Job, Slave, Enemies. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Riswynn Rumnaheim, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 13 (+1)6 (-2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Thiala Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is generally shirtless and showing off her tattooed chest. Her chestnut hair is cut short with large spiked bangs in the front. This violet eyed westerner is not easily forgotten.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and balancing her hectic life and new painter responsibilities is difficult

Ideals: Fighting. Flaws: Sensitive, Shy, Mundane. Bonds: Job. Occupation: Painter

Voice: American accent

Attributes [hide]

Thiala Wilmont, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)9 (-1) 5 (-3)13 (+1)
Skills Insight -1, Religion +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Millicent Cooper, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She usually wears her grey robe and has her sickle always slung over her shoulder. Her moppish black hair is in a traditional bowl cut. She has a dull look in her violet eyes.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. Animals are drawn to her, and she is able to talk to them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She was granted divine powers by her dying brother.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Millicent Cooper, Female Human Sorcerer 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs


Thea Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white tunic with brown highlights, and long black pants that bunch up around her shoes. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: Thea wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... As long as the job gets done she does not care how it got done.

History: She was born in the east, but her parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Thea's homeland. Thea decided to take the middle way and become a bodyguard. She left for the east, certain she would find work there.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Disciplined, Professionalism, Fighting. Bonds: Immigrant, Family. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Thea Quickstep, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)8 (-1) 18 (+4)11 (+0)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Blossom Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears red painted combat armor at almost all times. Her long auburn hair reaches down to her waist. Her blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Blossom is combative with any and all who dare try her patience in the slightest.

History: Born in a small village she learned the ways of the warrior from her father. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear

Ideals: Justice, Fighting. Flaws: Insomniac, Fearful. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Blossom Appleblossom, Female Halfling Sorcerer 2
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 130 gp. Malachite (9 gp). Coral (130 gp). Red-brown spinel (130 gp).


Social Check DCs


Emmeline Denholm, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Entrepeneur. Flaws: Selfish. Bonds: Attractive. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Emmeline Denholm, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp.


Social Check DCs


John Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. His white hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Insomniac. Bonds: Poor, Slave. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

John Jethro, Male Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Arumawann Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is smooth and relatively long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. He can't help but pocket interesting objects he comes across

History: He got into the Herbalist business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record, Job. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Arumawann Murnig, Male Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 320 gp.


Social Check DCs

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